Quick update on where things are at.
I still haven’t started actively working on the next update yet — and this time, there are no system updates planned at all.No UI changes. No new mechanics.
This one is purely about story.
v0.6 is planned to cover three full in-game days — Friday, Saturday, and Sunday — across all routes.A larger narrative push than the last update.
The main reason I haven’t started writing yet is because I’ve been fixing my process.
Over time, the content started piling up.My notes became messy, routes started overlapping in my head, and I couldn’t clearly track what was happening where.So I spent this past week reorganizing everything — separating routes properly, cleaning notes, and setting things up so writing doesn’t turn into chaos again.
It wasn’t exciting work, but it was necessary.
For this update, I want to make sure:
The main story gets the focus it deserves
There’s extra side content and side character moments to balance things out
It feels stronger than the last update, which I know was a bit mid
Once I actually start writing, progress should be fairly quick.The heavier part will likely be image generation, since this update may end up with a lot of visuals.After that, give me about 2 days to compile, test, and stitch everything together.
Realistically, I’m looking at 10 to 14 days until release.Maybe sooner… if I’m in a good mood 😌
Alright — time to get to it.I’ll make sure this one’s worth the wait.