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princess cake wip (60fps) + some additional updates

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princess cake wip (60fps) + some additional updates
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I'm seeing a lot of her plump behind on my feed lately due to a certain new game so I had to get a quick thing out of my system. :)

Some additional updates:

- Last month's release Royal Blue's VR version is rendering right now as I type this out. Sorry this took more time than expected, off-camera elements had to be tweaked and animated and it's a tricky position for VR, and not all perfect due to VR limitations.

- Some animations are being sent out to voice actresses. Lila's zuri animation is already shipped out but likely won't be a release this month due to the time window, work still required for facial syncing, and her recording schedule.

- Once again I apologize for the continuous delays on Ice Mom scenes making their way out, the scenes are relatively outdated from a tech standpoint so they're in a desperate act to catch up among other things.

- Some behind-the-scenes commissions are being worked on in the middle of everything with one getting closer to release, but I can't share any footage until completion. There's another hefty one in particular that's impressively detailed for a future release.

- Folks ask and yes Camilla is still in the picture. :) I have a good feeling the physics will get sorted out now that Lila's physics performed admirably.

- People have also been asking about other outgoing VR adaptions still to be released and those are still in the plans. The Discord has a few camera tests already for most of them, and some are not so straight forward - especially anything animated before VR. 

The Ivy animation in VR for example is estimated dozens of hours of non-stop render time at best for full native quality, which introduces three things: heat, a computer l can't work with as efficiently, and high energy usage. I'm looking into options to reduce the render time for practicality without sacrificing visuals so more on that later.

nodu PATREON 7.3k favs
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POSTEDApr 21, 2023
ARCHIVEDJun 10, 2026