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ANTH JAMES FC26 - V5 FULL GAMEPLAY PACKAGE RELEASE!!!!! 🚀 ATTACKING EVOLUTION • CPU REIMAGINED🤖 - DANGEROUS & DIFFICULT🔥• IDENTITY ELEVATED⚽ ALL-NEW SLOW CONTRAST STANDALONE 🧠 MAJOR FC IQ REWORK 🎯 CAREER MODE BOOSTS & PASSIVE CPU REMOVED TEST 🎮 360+ GAMEPLAY OPTIONS • 3 NEW PRESETS • SO MUCH MORE!!!!🛑NEW 'GROUNDED' STANDALONE VERSIONS🛑 #TU1.4.3⚡

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🛑EDIT: 13/02/26: V4 was originally released for #TU1.4.1. It has since been made compatible to work with EA’s latest #TU1.4.3.-------------------📢 V5 has arrived — and there’s some BIG upgrades and changes around here!!⚠️ CRUCIAL: The ESSENTIAL SETTINGS PDF has been updated specifically for V5 - please make sure you read it!

//✋ A quick note if you’re new around here…Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘CURRENT FEATURES OVERVIEW🔥’ PDF for an overview.For a full breakdown, you can catch up on the previous versions ‘Details’ PDFs inside the download.//🔎 Brief Overview of What to Expect:

🆕 ALL NEW V5 STANDALONES – GROUNDED ALTERNATIVES✅✨ An ALL NEW standalone: Slow Contrast✅ Attacking Evolution – An all new, smarter attacking system✅ A far more dangerous and difficult CPU✅ Increased CPU distance shooting✅ All new CPU Set-Up Bases (must read ESSENTIAL SETTINGS PDF)✅ Major FC IQ re-balance resulting in improved tactical identity✅ Dribbling Identity Upgrade✅ Increased behavioural identity contrast✅ Career Mode Gameplay – Boosts & Passive CPU Removed (Test Option)✅ Improved mechanics (more dangerous lobs and crosses)✅ THREE all new PRESETS - Character, Tight Moderate and Light Scrappy (Full Gameplay Package)✅ Loads of new options inside the Full Gameplay Package (360+)✅ + So much more.

Read on for all of the details…

✨ WHAT’S NEW IN V5?

🔥 ATTACKING EVOLUTION

V5 introduces an entirely new attacking system.

This isn’t a small tweak to runs or reaction times — it is a full attacking rework.

The result?

✅ More intuitive attacking movement✅ Smarter off-the-ball runs✅ Better spacing and timing✅ More natural third-man movement✅ More context-aware forward momentum

Attackers now recognise space more intelligently.

They don’t just run, they read.

You will notice:

🔹 More dynamic forward runs🔹 Better support positioning🔹 Smarter central overloads🔹 More varied attacking shapes🔹 Improved recognition of through-ball opportunities

The overall experience becomes more rewarding and more intuitive.

Your build-up feels purposeful and the final third finally feels alive.

🤖 CPU REIMAGINED

V5 places a massive emphasis on CPU danger, aggression, difficulty and creativity.

In general they are:

🔹 More direct when needed🔹 More expressive in possession🔹 More confident in attack🔹 More difficult to contain🔹 Will shoot more from distance

Specifically, you will now see:

✅ More direct through balls✅ Increased dribbling conviction✅ More crosses✅ More long passes✅ More lobbed through ballsUltimately - they attack you and they don’t just circulate.

CPU LONG RANGE SHOOTING

Yes - the CPU now also shoots (and scores) from long range much more regularly! Don’t forget your CPU Set-Up Base settings first though, as this helps fine-tune this area!✅ More finesse shots from varied angles✅ More turn-and-shoot behaviours✅ More distance shooting✅ More willingness to take players onRemember to read ESSENTIAL SETTINGS 

Please remember that your overall setup still matters greatly in this regard. Don’t dismiss the role BALANCE plays. Be sure to read the EXPRESS NOTES AND CONSIDERATIONS PDF for loads of details and tips around this.

⚙️ CPU SET-UP BASES (UPDATED SYSTEM)

⚠️ CRUCIAL: The ESSENTIAL SETTINGS PDF has been updated specifically for V5.

This is NOT optional reading. Even if you think you know the mod — V5 introduces major setup changes. No one should skip this.

After extensive testing with the new V5 attacking system, FOUR recommended CPU SET-UP BASES are now available via CPU Sliders. These will put you on the right track right from the beginning.

The recommended setups are outlined in detail inside the updated ESSENTIAL SETTINGS PDF.

They are:

✅ BALANCED ATTACK✅ BALANCED SETTLED✅ ATTACKING✅ CUSTOM

The guesswork has been removed and I have tested this extensively so you don’t have to.

🧠 MAJOR FC IQ RE-WORK

Many FC IQ roles have been significantly reworked to create far more personality, tactical variety — and overall balance!

There has been a significant focus on all defensive roles primarily to ensure you can set up your defence exactly how you want to.

For example:

🔹 CB Defender - Defend/Balanced is now more conservative in base positioning and behaviours.🔹 FB Defender - Defend and Falseback Defender - Defend holds a more conservative shape and range of behaviours also.🔹 Deep-lying playmakers now sit deeper and protect structure.🔹 Holding midfielders provide better screening.🔹 CB Ballplaying Defender - Buildup will push more into the midfield

Meanwhile:

⭐ More attacking central midfield roles still push on into the attack⭐ Offensive identity remains expressive and natural

The result?

✅ Stronger defensive structure when you want it!✅ Fewer cheap counter-attacks✅ More tactical control and accountability✅ Clearer differentiation between roles

⚠️ NOTE: The focus is on creating diverse gameplay that is contextual and natural. The idea is that you get identity without the stiffness.

🐢/🚀 ALL NEW STANDALONE: SLOW CONTRAST

SLOW CONTRAST is an elevated version of the Extra Slow standalone.

It is designed to create:

✅ Greater differentiation between slow and fast players✅ Speed gaps feel more pronounced without breaking balance.✅ Designed to highlight player individuality more clearly.

💥 Think of this as a slower version of the popular REGULAR EXTRA (which is now renamed to REGULAR CONTRAST).

🎮 DRIBBLING IDENTITY UPGRADE

Every standalone has been given this dribbling identity upgrade to ensure elite dribblers are now significantly more impactful.

This adds a nice layer of depth where dribblers rated over 80 are much more dangerous in their ability to dribble aggressively with close control and escape in tight spaces.

You will notice the difference when playing WITH elite dribblers but also when playing AGAINST them as well.

This creates a clearer skill gap and stronger player personality.

🥊 PHYSICALITY UPGRADE

Players now battle more, resulting in a far greater range of outcomes and animations.

You will see more players fighting for position, leading to a more diverse range of results across physical duels and aerial battles.

✋ Previously, strong players almost always won every battle or aerial duel.

Now, balance, timing and technical skill play a much bigger role. Players with greater control and composure can come out on top in these situations, adding another key layer of depth to the gameplay.

This also leads to more fouls being drawn and more rewarding, varied physical animations throughout matches.

🧪 Career Mode Gameplay – Boosts and Passive CPU Removed (Test Option)

V5 introduces an additional Career Mode-specific gameplay OPTION designed to address long-standing inconsistencies in Career Mode gameplay behaviour (such as passive CPU behaviour).

This is NOT built into the standalone, it exists as a TEST OPTION.

This option is very similar to the original Career Mode Gameplay Stability Test option, however it removes a couple of elements that may have caused some issues such as Player Morale etc.

Rather than broadly adjusting multiple areas, this version:

🔹 Removes attribute BOOSTS🔹 Targets PASSIVE CPU behaviours only

In short, it’s a more focused, cleaner implementation of the original idea.

🚨 This remains as a TEST option, but I highly recommend using it when using career mode.

✋ You will need to start a new career mode for these changes to take effect.

✈️ CROSSING & LOB IMPROVEMENTS

Crosses and lobs now feature more consistent lower trajectories.

This makes crossing and long balls more dangerous and harder-to-defend deliveries!

This results in significantly more exciting goal scoring opportunities.

✋ Use the ‘Increased Crossing + Lob Speed Option’ for even greater consistency in these passes (Full Gameplay Package only).

🎯 ADVANCED PASSING SYSTEM – REWORKED STRUCTURE (Full Gameplay Package)

The Advanced Passing System has been removed from the V5 standalone and now is entirely selectable via options inside the Full Gameplay Package.

Don’t get it twisted though — it’s reworked, refined and now has more options than ever!

There are now SEVEN Levels of the Advanced Passing System to choose from!

🔹 Level 1 = Minimal implementation (all new for V5)🔹 Level 5 = Identical to V4 standalone🔹 Level 7 = Maximum strength

You can also:

🔹 Isolate pass types (ground, lob and through balls for example can be mixed and matched across various levels)🔹 Add contrast variations (for increased attribute differences)🔹 After heavy testing, the CPU Passing Error Slider can now be safely adjusted — giving you even more control over challenge.

This is the most customisable version of the system ever released — and if you don’t want to use it, then you simply don’t use any of those options!

🔥 If you do though — be prepared to add a whole lot of CHARACTER to your gameplay.

📌 CONTEXT

The Advanced Passing System takes gameplay to an entirely new level of realism.

The laser-guided feel is gone — passing now has true character. Every pass feels more varied and organic.

This system adds a significant layer of depth to the gameplay experience.

The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with the type of pass, the context of the pass and player attributes.

If you’re playing with a team of low technical players for example, don’t expect to be able to tika-taka your way through to goal.

Passing outcomes are influenced by a wide range of contextual factors, not limited to, but including:

🔹 Pass type🔹 Passing ability🔹 Balance🔹 Momentum🔹 Player pressure🔹 Speed🔹 Height🔹 Body positioning

Who is making the pass, what that pass is — and how they make it matters more than ever.

🆕 ALL NEW V5 STANDALONES: GROUNDED ALTERNATIVES (FULL GAMEPLAY PACKAGE)

All New to V5 - GROUNDED ALTERNATIVE standalones.

These feature a specific adjustment to the movement bases of the V5 standalones for a more grounded feel. Read on for the details..

🔎WHAT ARE THEY?

The GROUNDED ALTERNATIVE versions offer a very specific adjustment to movement, which significantly tightens the OFF-BALL left-stick control and has a knock-on impact for gameplay.This is a relatively simple adjustment, but the impact is quite significant.👉General animation flow feels tighter and more grounded and it helps to reduce subtle sliding or over-gliding in the controls.✅OFF-BALL: Movement becomes much more precise and planted. ✅ON-BALL: Movement remains unchanged.

This creates a far more intuitive and natural movement feel - reducing the subtle ‘slippery’ sensation that some players associate with FC movement.

It also increases the need to think carefully about positioning and defensive decision-making. Recovery is no longer instant - angles, body shape, and anticipation matter more.

The overall result is a very satisfying contrast in pace, producing a more organic give-and-take battle between attackers and defenders (especially when combined with V5’s updated dribbling system).Give it a try and see how you like it!

💡TIP: The GROUNDED ALTERNATIVE versions pair especially well with standalones that have a little extra pace, such as FAST or REGULAR CONTRAST as there’s a very nice fluid, natural contrast in pace. 🛑Don’t write off some of these ‘faster’ versions just by their name - especially when using the GROUNDED ALTERNATIVE versions, you might be surprised at how realistic they look and feel!

🥅 HOW TO USE THEM?

You will find all of the V5 ‘GROUNDED ALT’ versions here:STANDALONES \ CURRENT VERSION \ BONUS VERSIONS \ GROUNDED ALTERNATIVESSimply select the standalone you want - remember you can only use ONE standalone at a time!

❓ WHY NO GROUNDED VERSIONS FOR SLOW FLOW OR FLUID FLOW?

Because they already follow a similar philosophy - but with a difference.The FLOW standalones were intentionally designed with a very specific left-stick system already - one that affects BOTH ON-BALL and OFF-BALL movement.This creates a slower, overall gameplay, one which is slightly less responsive overall.The key differences in the GROUNDED ALTERNATIVES are that they retain the same responsive on ball controls that you’re used to. 

So in short, creating a GROUNDED version for them would fundamentally change their intended design.📌 Remember - you only ever use ONE standalone at a time.

🔄If these particular versions don’t suit your preference, simply switch to a different standalone. That’s exactly why multiple movement bases exist. Refer to the STANDALONE DIFFERENCES pdf for a full breakdown.

📚 ALL NEW UPDATED PDFs – CRUCIAL INFORMATION

V5 sees significant updates to the core documentation.

The following PDFs have been extensively revised:

🔹 ESSENTIAL SETTINGS🔹 EXPRESS NOTES AND CONSIDERATIONS🔹 POSITIONING ALTERNATIVES GUIDE

These are not minor wording tweaks — there are some major adjustments — far bigger than in most updates (especially the ESSENTIAL SETTINGS document).

They contain extremely important structural information that directly impacts how V5 should be set up and understood.

⚠️ Even if you believe you already understand the mod, it is imperative that you spend time reading and referring back to this updated documentation.

The documentation is designed to remove guesswork and ensure you get the most out of the mod.

Things are only complicated and overwhelming if you don’t use and refer back to the information.

The mod isn’t complicated — it’s large to give you the gameplay experience you want!

Take the time — it matters more in V5 than ever before.

📦 FULL GAMEPLAY PACKAGE: MASSIVE EXPANSION (360+ OPTIONS)

V5 introduces a significant expansion to the Full Gameplay Package, pushing the total number of available options to well beyond 360+.

These options are designed to give you full control over gameplay behaviour, allowing you to refine and customise your experience with precision.

Below are some of the major additions introduced in V5:

🔹 ADVANCED PASSING SYSTEM (EXPANDED)

The Advanced Passing System has been fully restructured and expanded.

You now have:

✅ Levels 1 – 7 (clear strength scaling)✅ Pass type isolations✅ Increased contrast layers

This allows you to fine-tune passing behaviour more precisely than ever before — whether you prefer minimal variation or maximum attribute separation.

🔹 PRESSING CONTRAST

Creates greater differentiation in pressing ability between players.

Weaker players will:

✅ Mark slower✅ React later✅ Close space less effectively

Elite defensive players now stand out more clearly in off-ball situations, reinforcing tactical identity.

🔹 NEW SHOOTING ERROR OPTIONS

Expanded control over shooting behaviour.

Available strengths include:

✅ Strong✅ Subtle✅ Very Subtle✅ CPU Error Specific Variants

You can now offset CPU and user shooting errors more precisely, helping you balance realism and difficulty.

🔹 INCREASED BALL FREEDOM - SUBTLE

A more subtle version of the original Increased Ball Freedom Option.

This option is designed to reduce some of that additional bobble and create a more subtle, smooth overall experience whilst still allowing for increased ball separation.

🔹 TWO NEW POSITIONING ALTERNATIVES

✅ PA – Midfield Tweak

A subtle but impactful adjustment.

Defensive midfielders make a more deliberate effort to drop deeper when protecting their own goal.

Small change. Noticeable structural effect.

✅ PA – Stable Balance

Provides a structure closer to default FC26 positioning — but reduced space between the lines.

Ideal for players who don’t want to venture too far away from EA’s positioning system.

🔹 Increased CPU Passing Release (Standard & Strong)

Increases the rate at which the CPU releases the ball.

This allows the CPU to circulate possession faster and more purposefully, reducing hesitation and improving overall attacking flow.

Ideal for players looking for a greater challenge.

🔹 ALL NEW PRESETS

✅ CHARACTER PRESET

This preset is designed for those who like a gameplay with more "character".

The Advanced Passing System - Level 5 is built in, meaning players need to take more care when passing the ball around.

Who you pass with, and the context of those passes matter greatly.

Shooting Errors Option - Subtle is also built into the preset.

This preset is a quick and simple, designed for those who want to inject more "personality" in their gameplay without having to worry about which options to select.

✅ TIGHT MODERATE PRESET

This preset is designed for those who like their gameplay to be moderately TIGHTER and less end to end.

Using this preset will create a tighter midfield balance with increased marking intensity and slightly more simulation elements than you will find in the standalone.

✅ LIGHT SCRAPPY PRESET

This preset is designed for those who like a more rugged, chaotic experience — but want a more TONED DOWN version than the original Scrappy Preset.

There are more fouls, lots of loose contested duels and you're often fighting to get the ball under control — but the ball will bobble less than the original preset and the passing/shooting errors are more subtle than the original.

🔹 MANY ADDITIONAL NEW OPTIONS

V5 also introduces many other new options such as:

✅ Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option✅ Attacking Reaction Times - Very Strongly Increased✅ Early Trigger Running Option - Strong✅ Attack Alternative - Default FC26✅ Attack Alternative - V4✅ FC IQ Base Alternative - Default FC26✅ FC IQ Base Alternative - V4✅ Increased Dribble Aggression (Updated)✅ CPU Behaviour Alternative - Tweak Test✅ Collision Alternative (V4)✅ Additional FC IQ refinement options✅ All new Positioning Alternative combinations✅ Plus so much more.

🚨 Remember, there are detailed READ ME files in each option to explain exactly what each option does and the impact it will have on your standalone.

📚 FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.

This will continue to grow and expand significantly as the mod progresses.

💎 ‘MOD TESTING AND SUPPORTING’ TIER:

AIO Standalone Versions:

🟧 V5 Fast🟧 V5 Regular🟧 V5 Regular Contrast🟧 V5 Slow🟧 V5 Slow Contrast🟧 V5 Extra Slow🟧 V5 BONUS: Fluid Flow🟧 V5 BONUS: Slow Flow

🔥 ‘FULL GAMEPLAY PACKAGE’ TIER:

AIO Standalone Versions:

🟧 V5 Fast🟧 V5 Regular🟧 V5 Regular Contrast🟧 V5 Slow🟧 V5 Slow Contrast🟧 V5 Extra Slow🟧 V5 BONUS: Fluid Flow🟧 V5 BONUS: Slow Flow🟧 V5 Fast (Dribble Alternative)🟧 V5 Regular (Dribble Alternative)🟧 V5 Regular Contrast (Dribble Alternative)🟧 V5 Slow (Dribble Alternative)🟧 V5 Slow Contrast (Dribble Alternative)🟧 V5 Extra Slow (Dribble Alternative)🟧 V5 BONUS: Fluid Flow (Dribble Alternative)🟧 V5 BONUS: Slow Flow (Dribble Alternative)🟧 V5 Fast (Grounded Alternative)🟧 V5 Regular (Grounded Alternative)🟧 V5 Regular Contrast (Grounded Alternative)🟧 V5 Slow (Grounded Alternative)🟧 V5 Slow Contrast (Grounded Alternative)🟧 V5 Extra Slow (Grounded Alternative)🟧 V5 Fast (Dribble Alternative) (Grounded Alternative)🟧 V5 Regular (Dribble Alternative) (Grounded Alternative)🟧 V5 Regular Contrast (Dribble Alternative) (Grounded Alternative)🟧 V5 Slow (Dribble Alternative) (Grounded Alternative)🟧 V5 Slow Contrast (Dribble Alternative) (Grounded Alternative)🟧 V5 Extra Slow (Dribble Alternative) (Grounded Alternative)

Older Versions:

🟦 V4 Fast🟦 V4 Regular🟦 V4 Slow🟦 V4 Extra Slow🟦 V4 BONUS: Fluid Flow🟦 V4 BONUS: Slow Flow🟦 V4 BONUS: Regular Extra🟦 V4 Fast (Dribble Alternative)🟦 V4 Regular (Dribble Alternative)🟦 V4 Slow (Dribble Alternative)🟦 V4 Extra Slow (Dribble Alternative)🟦 V4 BONUS: Fluid Flow (Dribble Alternative)🟦 V4 BONUS: Slow Flow (Dribble Alternative)🟦 V4 BONUS: Regular Extra (Dribble Alternative)🟦 V3 Regular🟦 V3 Slow🟦 V3 Fluid Flow🟦 V3 Slow Flow🟦 V2 Regular🟦 V2 Slow🟦 V2 Fluid Flow🟦 V2 Slow Flow🟦 V1.01 Regular🟦 V1.01 Slow

Presets:

🟨 Short Halves Preset🟨 Scrappy Preset🟨 Light Scrappy Preset🟨 Character Preset🟨 Tight Moderate Preset

🟩 OPTIONS

(Complete list as included)

🟩 Advanced Passing System - Level 1🟩 Advanced Passing System - Level 2🟩 Advanced Passing System - Level 3🟩 Advanced Passing System - Level 3 + Increased Contrast🟩 Advanced Passing System - Level 4🟩 Advanced Passing System - Level 5🟩 Advanced Passing System - Level 5 + Increased Contrast🟩 Advanced Passing System - Level 6🟩 Advanced Passing System - Level 6 + Increased Contrast🟩 Advanced Passing System - Level 7🟩 Advanced Passing System - OFF - Ground Passes Only🟩 Advanced Passing System - OFF - Through Balls Only🟩 Advanced Passing System - OFF - Lob Passes Only🟩 Advanced Passing System - Level 1 - Ground Passes Only🟩 Advanced Passing System - Level 1 - Through Balls Only🟩 Advanced Passing System - Level 1 - Lob Passes Only🟩 Advanced Passing System - Level 2 - Ground Passes Only🟩 Advanced Passing System - Level 2 - Through Balls Only🟩 Advanced Passing System - Level 2 - Lob Passes Only🟩 Advanced Passing System - Level 5 - Ground Passes Only🟩 Advanced Passing System - Level 5 - Through Balls Only🟩 Advanced Passing System - Level 5 - Lob Passes Only🟩 Aggressive Defender Step Up Option🟩 Attack Alternative - Default FC26🟩 Attack Alternative - V4🟩 Attacking Reaction Times - Increased🟩 Attacking Reaction Times - Strongly Increased🟩 Attacking Reaction Times - Very Strongly Increased🟩 Attacking Runs Option - Extremely Increased🟩 Attacking Runs Option - Greatly Increased🟩 Attacking Runs Option - Increased🟩 Attacking Runs Option - Reduced🟩 Attacking Runs Option - Significantly Increased🟩 Attacking Runs Option - Slightly Increased🟩 Attacking Runs Option - Slightly Reduced🟩 Attacking Runs Option - Strongly Increased🟩 Attacking Runs Option - Strongly Reduced🟩 Attacking Runs Option - Ultimately Increased🟩 Authentic Mode - Enable Option🟩 Ball Physics Alternative🟩 Ball Physics Alternative - Larger Ball Option🟩 Ball Physics Alternative - Much Smaller Ball Option🟩 Ball Physics Alternative - Slightly Smaller Ball Option🟩 Ball Physics Alternative - Smaller Ball Option🟩 Ball Physics Alternative (V3) - Bonus Option🟩 Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option🟩 Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option🟩 Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option🟩 Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option🟩 Ball Physics Alternative (V3) - Heavier Flight Option🟩 Ball Physics Alternative (V3) - More Curve and Dip Option🟩 Ball Physics Alternative (V3) - Slightly More Curve and Dip Option🟩 Ball Physics - Increased Roll Option🟩 Ball Physics - Larger Ball Option🟩 Ball Physics - More Curve and Dip Option🟩 Ball Physics - Much Smaller Ball Option🟩 Ball Physics - Reduced Roll Option - Strong🟩 Ball Physics - Reduced Roll Option - Subtle🟩 Ball Physics - Slightly More Curve and Dip Option🟩 Ball Physics - Slightly Smaller Ball Option🟩 Ball Physics - Smaller Ball Option🟩 💥 Career Mode Gameplay Stability Test Option🟩 💥 Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option🟩 Collision Alternative Option (V4)🟩 Compact Lines Option - Strong🟩 Compact Lines Option - Subtle🟩 Contain - More Intense Option🟩 Contain - Very Intense Option🟩 CPU Behaviour Alternative - Tweak Test🟩 CPU Behaviour Alternative - V4 Option🟩 CPU Shooting Errors - Increased🟩 CPU Shooting Errors - Strongly Increased🟩 CPU Shooting Errors - Reduced🟩 CPU Shooting Errors - Strongly Reduced🟩 Default FC26 Authentic Mode Movement Option🟩 Default FC26 Goalkeeper Option🟩 Default FC26 Shooting Behaviour Option🟩 Default Splashscreen Option🟩 'Dynamic Positioning' Option🟩 Easier Tackling Option🟩 Early Trigger Running Option🟩 Early Trigger Running Option - Strong🟩 FC IQ BASE - DEFAULT FC26🟩 FC IQ BASE - V4🟩 FC IQ - All CB Roles V4 (More Advanced Up the Pitch)🟩 FC IQ - Attack Focus Neutral Option🟩 FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking🟩 FC IQ - Deeplying Playmaker - Come Short Restored🟩 FC IQ - Default Defender Roles (Read Instructions)🟩 FC IQ - Default FC26 TU1.4.0 Fullback Roles Only🟩 FC IQ - Everyone Defends Option (Updated)🟩 FC IQ - Falseback Balanced - Attack🟩 FC IQ - Revert to V4 Fullback Defend + Falseback Defend (More Advanced Up the Pitch)🟩 FC IQ - Revert to V4 Midfield Roles (More Advanced Up the Pitch)🟩 FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option🟩 Goalkeeper - Default FC26 Option🟩 Goalkeeper - Stronger Option (V3)🟩 Goalkeeper - Much Stronger Option🟩 Goalkeeper - Humanised Option (Updated)🟩 Goalkeeper - Humanised Option V2🟩 Huge Ball Test Option🟩 Increased Attacking Aggression Option🟩 Increased Crossing + Lob Speed Option🟩 Increased CPU Passing Release Option🟩 Increased CPU Passing Release Option - Strong🟩 Increased Defensive Reactions Option🟩 Increased Defensive Reactions Option - Strong🟩 Increased Dribble Aggression Option🟩 Increased Dribble Separation Option🟩 Increased Elite Defender Option🟩 Increased Elite Defender Option - Strong🟩 Increased Marking Intensity + Increased Defensive Reactions Option🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong🟩 Increased Marking Intensity + Increased Elite Defender Option🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong🟩 Increased Marking Intensity Option🟩 Increased Trap Errors Option🟩 Increased Attacking Width Option + Wider CB (On Ball) - Mild🟩 Increased Attacking Width Option + Wider CB (On Ball) - Moderate🟩 Increased Attacking Width Option + Wider CB (On Ball) - Strong🟩 Increased Ball Freedom Option🟩 Increased Ball Freedom Option - Subtle🟩 Increased Field Friction Option🟩 Increased Manual Passing Fluidity Option - Extra Slow🟩 Increased Manual Passing Fluidity Option - Regular🟩 Increased Manual Passing Fluidity Option - Slightly Faster🟩 Increased Manual Passing Fluidity Option - Slightly Slower🟩 Increased Manual Passing Fluidity Option - Slow🟩 Injuries Option🟩 Jockey - Faster Option🟩 Jockey - Much Faster Option🟩 Jockey - Much Slower Option🟩 Jockey - Slightly Faster Option🟩 Jockey - Slower Option🟩 Kick-off Option - Authentic Mode🟩 Looser Marking Near Goal Option🟩 More Blocks Option (V3)🟩 More Difficult Headers Option (V3)🟩 More Powerful Clearance Option (V3)🟩 Neutral Pitch Conditions + Increased Field Friction Option🟩 Neutral Pitch Conditions Option🟩 No AutoTackle Option🟩 Open Lines Option - Strong🟩 Open Lines Option - Subtle🟩 Open Lines Option - Very Subtle🟩 PA - Ball Side Subtle🟩 PA - Ball Side Subtle (More Pressing)🟩 PA - Ball Side Subtle + Compact Moderate🟩 PA - Ball Side Subtle + Compact Moderate (MP)🟩 PA - Ball Side Subtle + Higher Line Hold🟩 PA - Ball Side Subtle + Higher Line Hold (MP)🟩 PA - Compact Moderate🟩 PA - Compact Moderate (MP)🟩 PA - Compact Moderate + BSS + HLH🟩 PA - Compact Moderate + BSS + HLH (MP)🟩 PA - Compact Moderate + Higher Line Hold🟩 PA - Compact Moderate + Higher Line Hold (MP)🟩 PA - Default FC26🟩 PA - Expression🟩 PA - Expression (MP)🟩 PA - Expression #2🟩 PA - Expression #2 (MP)🟩 PA - Higher Line Hold🟩 PA - Higher Line Hold (MP)🟩 PA - More Pressing🟩 PA - Narrow🟩 PA - Narrow (MP)🟩 PA - Narrow + Ball Side Subtle🟩 PA - Narrow + Ball Side Subtle (MP)🟩 PA - OG🟩 PA - OG (MP)🟩 PA - OG + Ball Side Subtle🟩 PA - OG + Ball Side Subtle (MP)🟩 PA - OG + Higher Line Hold🟩 PA - OG + Higher Line Hold (MP)🟩 PA - OG + BSS + Higher Line Hold🟩 PA - OG + BSS + Higher Line Hold (MP)🟩 PA - OG + NDL + BSS (MP)🟩 PA - Midfield Tweak🟩 PA - Midfield Tweak (MP)🟩 PA - Midfield Tweak + Ball Side Subtle🟩 PA - Midfield Tweak + Ball Side Subtle (MP)🟩 PA - Midfield Tweak + Ball Side Subtle + TMB🟩 PA - Midfield Tweak + Ball Side Subtle + TMB (MP)🟩 PA - Midfield Tweak + Higher Line Hold🟩 PA - Midfield Tweak + Higher Line Hold (MP)🟩 PA - Midfield Tweak + Higher Line Hold + TMB🟩 PA - Midfield Tweak + Higher Line Hold + TMB (MP)🟩 PA - Midfield Tweak + Tight Marking in Box🟩 PA - Midfield Tweak + Tight Marking in Box (MP)🟩 PA - Midfield Tweak + Wider Defensive Line🟩 PA - Midfield Tweak + Wider Defensive Line (MP)🟩 PA - Midfield Tweak + Wider Defensive Line + TMB🟩 PA - Midfield Tweak + Wider Defensive Line + TMB (MP)🟩 PA - Space🟩 PA - Space (MP)🟩 PA - Space + Ball Side Subtle🟩 PA - Space + Ball Side Subtle (MP)🟩 PA - Space + Ball Side Subtle + HLH🟩 PA - Space + Ball Side Subtle + HLH (MP)🟩 PA - Space + Narrow Defensive Line🟩 PA - Space + Narrow Defensive Line (MP)🟩 PA - Stable Balance🟩 PA - Stable Balance (MP)🟩 PA - Stable Balance + Ball Side Subtle🟩 PA - Stable Balance + Ball Side Subtle (MP)🟩 PA - Stable Balance + Ball Side Subtle + TMB🟩 PA - Stable Balance + Ball Side Subtle + TMB (MP)🟩 PA - Stable Balance + BSS + HLH🟩 PA - Stable Balance + BSS + HLH (MP)🟩 PA - Stable Balance + BSS + HLH + TMB🟩 PA - Stable Balance + BSS + HLH + TMB (MP)🟩 PA - Stable Balance + Higher Line Hold🟩 PA - Stable Balance + Higher Line Hold (MP)🟩 PA - Stable Balance + Higher Line Hold + TMB🟩 PA - Stable Balance + Higher Line Hold + TMB (MP)🟩 PA - Stable Balance + Tight Marking in Box🟩 PA - Stable Balance + Tight Marking in Box (MP)🟩 PA - Tight Marking in Box🟩 PA - Tight Marking in Box (MP)🟩 PA - Wider Defensive Line🟩 PA - Wider Defensive Line (MP)🟩 PA - Wider Defensive Line + Ball Side Subtle🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)🟩👆 Many more of the above combinations (as I’ve certainly missed some)🟩 Pass Speed Isolation Option - Extra Slow🟩 Pass Speed Isolation Option - Regular🟩 Pass Speed Isolation Option - Slow🟩 Pass Speed Option - Slightly Faster🟩 Pass Speed Option - Slightly Slower🟩 Pass Speed Option - Slower🟩 Physicality Option (Experimental)🟩 Pressing Contrast + Increased Defensive Reactions Option🟩 Pressing Contrast + Increased Defensive Reactions Option - Strong🟩 Pressing Contrast + Increased Elite Defender Option🟩 Pressing Contrast + Increased Elite Defender Option - Strong🟩 Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option🟩 Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option - Strong🟩 Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option🟩 Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option - Strong🟩 Pressing Contrast + Increased Marking Intensity Option🟩 Pressing Contrast + Reduced Defensive Reactions Option🟩 Pressing Contrast Option🟩 Reduced Attacking Width Option🟩 Reduced Defensive Width Option🟩 Reduced Defensive Reactions Option🟩 Reduced Defensive Width Option🟩 Reduced Shot Speed Option🟩 Reduced Shot Speed Option - Strong🟩 Reduced Shot Speed Option - Subtle🟩 Reduced Trap Errors Option - Strong🟩 Reduced Trap Errors Option - Subtle🟩 Reduced Fatigue Option🟩 Reduced Passing Errors Option🟩 Referee Option - Strict🟩 Referee Option - Slightly Lenient🟩 Referee Option - Default FC26🟩 Settled Attack Option🟩 Shooting Errors - Default FC26 Option🟩 Shooting Errors Option - Strong🟩 Shooting Errors Option - Subtle🟩 Shooting Errors Option - Very Subtle🟩 Shooting Errors - Short Halves Option🟩 Slower Pass Tempo Option (UPDATED)🟩 Slower Pass Tempo Option - Strong (UPDATED)🟩 Tighter Marking Near Goal Option🟩 Wider CB (On Ball) Option - Mild🟩 Wider CB (On Ball) Option - Moderate🟩 Wider CB (On Ball) Option - Strong🟩 Plus many more!!!

🧩 EASY SETUP — NO EXPERIENCE NEEDED

✅ Step-by-step guides✅ Clear instructions✅ Express Notes & Considerations✅ Explanations for every option

🟥 IF YOU DON’T READ THE INFORMATION, YOU WILL BE LOST - ESPECIALLY IN V5!!!👉 Please don’t select your options based purely on the name — this is one of the biggest mistakes I see people making.

There are thorough ‘Read Me’ files in EVERY folder. These explain the impact of each option.

🔦 REMINDER

Realism is subjective.There is no single “best” setup — only what feels right for you.

📚 The first thing you should do when you download my mod is read the following PDFs (in this order):

✅ WELCOME & MOD BASICS 📈✅ ESSENTIAL SETTINGS ⚠️✅ EXPRESS NOTES AND CONSIDERATIONS ⚽

➡️ I understand that it can feel like information overload. That’s why the documentation is meant to be a reference you return to regularly, not something you read once and expect to remember everything.

⭐ Compatibility

✅ Fully compatible with FIFER’s Realism Mod🔵 Compatible with any mod that doesn’t use gameplay

I really want to thank-you all for the incredible support!

– Anth

anthjamesfc24gameplaylab PATREON 8 favs
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POSTEDFeb 13, 2026
ARCHIVEDFeb 13, 2026