ANTH JAMES FC26 – V6 FULL GAMEPLAY PACKAGE RELEASE!!!!!!!!!! 🚀 THE NATURAL ERA BEGINS 🌿 9 ALL-NEW NATURAL STANDALONES 🏃 MAJOR MOVEMENT BREAKTHROUGH 🧠 TRUE INERTIA ⭐ MOST PLANTED MOVEMENT🎯 RETURN OF NATURAL X & NATURAL XS ⚡ BALL FREEDOM REFINED OPTION ⛔NEW STANDALONE ADDED: NATURAL X SPRINT⛔ 🟦 450+ GAMEPLAY OPTIONS 🔶#TU1.5.3
🛑EDIT: 08/04/26: V6 was originally released for #TU1.5.0. It has since been made compatible to work with EA’s latest #TU1.5.3.-------------------🚀 A NEW ERA FOR THE MOD IS HERE!
V6 focuses on refining the very foundation of the gameplay experience:MOVEMENT!
At the centre of V6 is the introduction of the all-new NATURAL Standalone Series.
The focus is on balanced, refined and believable movement.
👉 Turning behaviour has received one of the biggest refinements in the entire movement system. A major breakthrough sees players in the Natural standalones no longer ‘snapping’ instantly into turns.
The result is a far more natural turning system that rewards:
✅Awareness✅Timing✅Smarter decision-making on the ball
V6 introduces a whopping EIGHT all-new standalone movement bases, each built around the NATURAL philosophy — including the return of NATURAL X and NATURAL XS.
🚫 This is not about simply making the game FAST or SLOW.
Instead, the NATURAL standalones focus on BALANCE.
That means carefully shaping the details of movement to create the most balanced and natural gameplay foundation possible.
But movement isn’t the only area that has been improved.
V6 also introduces a range of:
✅ Mechanical improvements✅ Gameplay fixes✅New Full Gameplay Package options (over 450+ in total)
All designed to further expand the depth and flexibility of the mod.
Read on for all of the details…//🎥 NOTE ABOUT RELEASE VIDEO
The V6 release video will be coming very soon!
I ran out of time to put this together before release, and I wanted to get the mod out to you all as quickly as possible.//✋ A quick note if you’re new around here…Each version builds on the previous, so if you’re new to the mod and you want to catch up on what’s been included in the mod so far, be sure to read the ‘CURRENT FEATURES OVERVIEW🔥’ PDF for an overview.For a full breakdown, you can catch up on the previous versions ‘Details’ PDFs inside the download.//
✨ WHAT’S NEW IN V6?
🌿 ALL-NEW NATURAL STANDALONES
The NATURAL standalones now form the NEW FOUNDATION of my mod moving forward.
✅ Completely Rebuilt Movement
Every core layer of movement has been analysed and improved to deliver the most natural-feeling foundation I’ve ever created — in this mod or in FC before.
The goal is simple:
To create the most balanced and realistic movement base possible in FC.
Without:
❌ Introducing sluggish mechanics❌ Sacrificing responsiveness❌ Negatively impacting behaviours
👉 This is not about extremes — it’s about the DETAILS.
🚨 This is not about FAST and SLOW.
It’s about refinement — carefully shaping every element of movement to create something that feels:
• Natural• Believable• Consistent
🚧 RECOGNISING THE PROBLEM
Before improving movement, the first step was identifying what actually feels wrong in FC movement systems.
We’ve all seen the talk about ‘skating’ and ‘sliding’ — but where do they come from, and how can they be worked on?
A huge amount of the work in the NATURAL standalones focused specifically on turning behaviour, because this is one of the biggest areas where the base game often feels unnatural.
In many cases players are able to instantly rotate on the spot, snapping into turns with very little physical commitment.
This creates situations where players can simply spin in any direction at any time without needing to think about:
• Body position• Momentum• Pressure
That behaviour breaks immersion and removes a key part of real football decision-making.
🔎 Key Problems Identified
🔹 Turning while standing still behaved too similarly to turning while sprinting
🔹 Players could instantly snap into direction changes
🔹 Momentum and body positioning were often ignored
🛠 What Was Done
A major focus of the NATURAL series was creating clear separation between different movement states.
Through dozens of tweaks and weeks of focused testing, turning behaviour has been reshaped to better reflect how players actually move in football.
⚙ Key Improvements
🔹 Turning now carries more inertia and body adjustment
🔹 Sprinting turns behave differently to tight turns while jogging or at a stand still
🔹 Direction changes require more commitment and positioning
🧠 The Result
This removes the unrealistic feeling that you can simply turn wherever you want at any moment without consequence.
Players still feel like elite professional athletes, but they no longer behave like super-humans instantly spinning in any direction.
🔄 KEY MOVEMENT IMPROVEMENTS
Here are some of the key details that define the NATURAL standalones.
🟧 Major Breakthrough in Turning Behaviour
Turning behaviour has received one of the biggest refinements in the entire movement system.
🔹 Players no longer snap instantly into turns
🔹 Direction changes now carry more natural momentum and weight
🔹 Turning is smoother, slower and far more believable
🚨 Importantly, sprinting turns behave differently to tight turns while jogging or at a stand still.
A huge amount of work went into refining each type of turn individually.
This creates a fundamentally different feeling when controlling players.
Instead of instantly rotating in any direction, players now need time and space to adjust their body position.
Just like in real football, you can’t simply turn whenever you want.
You have to:
• Choose the right moment• Manage pressure• Use positioning intelligently
The result is a far more natural turning system that rewards awareness, timing, and smarter decision-making on the ball.
🟧 Improved Player Inertia
Movement now carries more believable weight and commitment.
🔹 When sprinting, players carry far more natural momentum
🔹 Changing direction now requires time and body adjustment
🔹 Movement feels more physically connected and realistic
This improves both visual realism and gameplay control.
🟧 More Realistic Jog-to-Sprint Ratio
This was a major focus of the NATURAL series.
🔹 Jogging feels purposeful and controlled
🔹 Sprinting feels earned rather than constant
🔹 Transitions between jogging and sprinting feel smooth and natural
🚫 Not over-exaggerated🚫 Not sluggish
🟧 More Planted Overall Movement
From jockeying to left-stick micro-adjustments to tight turns, movement now feels far more planted and stable.
🔹 Less glide
🔹 Less float
🔹 Less 'ice skating'
You will no longer find instances where players can suddenly twitch and dance around the pitch with the left stick.
Everything now feels far more grounded and physically believable.
🟧 Smoother Animations
Every pass, shot, dribble, turn and movement has been carefully analysed and balanced to maximise animation smoothness while still preserving clear player differentiation.
🔹 Passing, trapping and shooting animations are now more pronounced
🔹 Animation timing has been carefully refined to create more natural behaviour
🔹 Player ability influences how cleanly and quickly these actions are executed
This creates actions that feel clearer, more deliberate and more authentic, while still preserving each player’s unique movement identity.
🟥 TWO DISTINCT STANDALONE CATEGORIES
The standalones are now divided into two distinct categories:
NATURAL and CLASSICS.
Each category offers a different interpretation of movement balance, allowing you to choose the style that best suits your preferred gameplay feel.
🟨 KEY DIFFERENCE: NATURAL vs CLASSIC
The key difference between the NATURAL and CLASSIC standalones lies in movement balance — specifically turning behaviour and inertia.
The all new NATURAL series features a newly refined movement foundation where players carry more momentum, inertia and turns feel more deliberate and physically believable.
The CLASSIC standalones remain balanced, but do not include this additional layer of movement development.
🚀 8 ALL-NEW NATURAL STANDALONES
All governed under the same NATURAL philosophy — but each leaning slightly toward a different interpretation of balance.
This allows you to choose your preferred expression of the same core movement foundation.
The differences between them come from how that balance is expressed — ranging from more measured and composed movement to more responsive and dynamic interpretations.
🚫 Again, this isn’t just “FAST” and “SLOW.”
There’s much more to it.
⚖️ NATURAL BALANCE
✅ The true middle ground of the NATURAL series.✅ Turning, acceleration and dribbling all feel refined without leaning too far in any direction.✅ A fantastic all-round option if you want the pure NATURAL philosophy without any particular emphasis.
💥 This is where you should start!Get a feel for this before moving up or down.
🎚️ NATURAL BALANCE+
✅ Built on the exact same foundation as NATURAL BALANCE. ✅ Features slightly faster overall sprinting speeds. ✅ Creates a quicker jog → sprint transition while maintaining the same core movement philosophy. ✅ Movement still feels natural and controlled, but players reach full sprint a little sooner.
💥 Use this if NATURAL BALANCE feels like it doesn’t transition into a sprint quickly enough for you.
⚠️ Important: Sprint behaviour is an extremely complex system with many overlapping variables and dependencies. What might appear to be a simple adjustment actually interacts with many areas of movement and animation. This version represents a carefully balanced approach rather than a simple speed increase.
🧘 NATURAL COMPOSED
This sits directly below NATURAL BALANCE in terms of overall speed.✅ A more measured interpretation of the NATURAL movement base.✅ Player actions feel calmer and more deliberate.✅ Momentum carries more naturally through turns and directional changes.✅ Slow passing speed is built in.
💥 Ideal if you prefer a slightly more controlled and methodical movement feel.
🧘♂️ NATURAL COMPOSED+
✅ A more pronounced version of NATURAL COMPOSED.✅ Player movement feels even more deliberate and controlled, with a slower left stick dribbling experience.✅ Momentum and body orientation play a greater role in how players move and turn.✅ Slow passing speed is built in.
⚡ NATURAL DYNAMIC
✅ A more fluid and expressive interpretation of the NATURAL base.✅ Transitions feel slightly sharper and more energetic.✅ Movement feels a little more lively while still retaining realism and animation smoothness.✅ Attacking play can feel more flowing due to the added responsiveness.
💥 A great option if you want the NATURAL philosophy with a slightly more dynamic feel.
🚀 NATURAL DYNAMIC+
✅ A more pronounced version of NATURAL DYNAMIC.✅ The most responsive version of the NATURAL standalones.✅ Player movement feels quicker and more reactive overall — but the NATURAL philosophy remains.
💥 If you enjoy the NATURAL movement philosophy but prefer the most reactive and energetic version, this is the one for you.
🪨 NATURAL X
🎉 IT’S BACK AND BETTER THAN EVER — The legendary Natural X returns in FC26!
The X versions are built around the most stable and planted movement balance of the NATURAL series.
✅ The slowest and most methodical interpretation of the NATURAL movement base.✅ Movement feels extremely authentic and controlled.✅ Turning and dribbling feel deliberate and physically believable.✅ Slower passing and shooting animations.✅ Natural XS passing speed is built in.
❌ This isn’t built for everyone — some might find this too slow.
If it doesn’t suit you then simply consider a different standalone!
💥 Ideal for those who want a deliberate and physically authentic movement experience.
🪨 NATURAL XS
🐢 THE SLOWEST AND MOST MEASURED EXPERIENCE
NATURAL XS pushes the NATURAL philosophy to its most deliberate interpretation.
The XS version is built around heavy inertia, weighted movement, and maximum physical grounding, creating the slowest and most methodical version of the entire mod.
✅ The slowest and most deliberate interpretation of the NATURAL movement base.✅ Movement is heavily weighted with strong inertia and momentum.✅ Sprinting speeds are further reduced for a more grounded overall tempo.✅ Passing and shooting travel more slowly, encouraging thoughtful build-up play.✅ Animations unfold more gradually, reinforcing the sense of physical realism.✅ Natural XS passing speed is built in.
❌ This is an extreme version and will not suit everyone.
Some players may find the pacing too slow compared to the other standalones.
💥 Ideal for those who want the most grounded, inertia-driven and methodical football experience possible.
🧠 THE APPROACH
My approach to creating these Natural standalones has been multifaceted.
They are the result of hours and hours of refining, tweaking and analysing, as well as years of playing and studying football games.
Every adjustment is made with intent — testing, observing and refining until the movement feels right.
I’m not claiming perfection.
No gameplay system ever will be.
But that’s not an excuse not to work.
🎮 Deep Analysis of Older Football Titles
I’ve studied many older football games very carefully to help in my process.
The aim is to understand the subtle intricacies they got right in creating their movement foundations.
These include:
🔹 Movement weight🔹 Turning logic🔹 Sprint commitment🔹 Momentum carry🔹 Animation timing🔹 And more
🚫 Not Sluggish. Not Clunky.
👉 I’m very aware that there is a major difference between:
“slow and realistic”
and
“slowed down and called realistic.”
The NATURAL Series does not rely on artificial slow-motion gameplay or clunky mechanics to create so-called realism.
The key is finding a carefully tuned balance where:
🔹 Animation blending works properly🔹 Inertia and weight can be felt🔹 Movement remains responsive and believable
When these elements work together correctly, the result is movement that feels far more natural without becoming sluggish or clunky.///////////////////////////
⚡ V6 STANDALONE IMPROVEMENTS
Beyond the NATURAL movement overhaul, V6 also introduces several gameplay improvements.
🎯 IMPROVED SET PIECE CURVE
Corners and free kicks now feature more realistic ball curve trajectories.
Deliveries bend more naturally through the air, creating more believable set-piece behaviour.
💎 Full Gameplay Package users can further increase or reduce this via options.
🥅 REFINED FINESSE SHOTS
Finesse shots now feature more natural bending trajectories.
This helps better distinguish them from regular shots and creates more rewarding curved finishes.
💎 Full Gameplay Package users can refine this further with dedicated options.
🔧 R1 DRIBBLING BUG FIX
The long-standing R1 dribbling exploit in FC gameplay has been FIXED!
Previously, it was possible to dribble through multiple defenders using R1 with minimal resistance.
Now:
✅ Defenders respond more effectively✅ R1 dribbling requires better timing✅ It must be used more strategically✅ It remains useful — but no longer overpowered
⚠️ If you want to play with controlled sprint ENABLED in its more familiar form, simply use the CONTROLLED SPRINT ALTERNATIVE standalone versions instead of the standard ones (Full Gameplay Package only).
📌 Remember: You only ever select ONE standalone at a time.
🧩 ENHANCED CROSSING TRAJECTORIES
Crossing deliveries now feature more natural curve and bend.
This allows players to deliver more accurate and rewarding crosses into the box.
✨ REALISTIC DEFLECTION UPGRADES
Additional improvements have been made to ball behaviour during interceptions and traps.
The ball now:
✅ Deflects more naturally
✅ Bounces more realistically off defenders trying to intercept the ball
✅ Produces more believable loose ball situations
This further strengthens the organic unpredictability of gameplay moments.
📦 FULL GAMEPLAY PACKAGE: MASSIVE EXPANSION (450+ OPTIONS)
V6 also expands the Full Gameplay Package even further.
With well over 450+ gameplay options, players now have more control than ever over how their gameplay experience behaves.
These options exist so you can tailor the gameplay to your own interpretation of realism.
There is no right or wrong balance.
If you enjoy experimenting and refining gameplay behaviour, there is a huge amount to explore.
If you prefer a simple experience, the standalones, presets and select options remain the best approach.
🆕 ALL NEW OPTIONS IN V6 (FULL GAMEPLAY PACKAGE ONLY)
🟩 BALL FREEDOM REFINED OPTION
The ball freedom option has been significantly worked on in V6 via this new option.
There is less overall bobble and the ball feels much more free.
Now featuring specific ball physics, the ball is more free than ever.
Stats still matter, but getting the ball under control remains much more challenging, resulting in a much more natural experience that encourages organic moments.
🟩 NEW DEFENSIVE LOGIC OPTION
This is an exciting new option that changes some key ways in which the off-ball defending logic works.
The idea is to get more overall movement and marking in some key fundamental ways.
This helps to:
• Reduce the impact of 1v1 situations
• Create more unique patterns and midfield behaviour around the pitch.
🟩 Reduced Passing Assistance Option (Experimental)
This is an experimental option designed to reduce passing assistance irrespective of your selected controls.
It is very much experimental at the moment and I'm not entirely sure of its impact.
Particular values have been lowered around this area.
Please provide feedback of your experience via the Discord.
🟩 FC IQ — Everyone Defends V2 Option
This is STRONGER compared to the first Everyone Defends option in some specific and technical ways.
This V2 variant ensures every single player role has specifically been told to help out in defence.
In V1, some roles would float more than track.
Additionally, all of the player roles outside of those with the ATTACK focus will make even more of an effort to get back FASTER as well.
Remember — we all see the game differently.
If you want to not have to worry about playing against the CPU and specific roles not coming back to defend, then this option will be perfect for you.
🟩 FC IQ — Everyone Defends V2 (Excluding ATTACK CF and WG Roles)
The key difference with this option is that it applies to all FC IQ player roles aside from CFs and wingers with the ATTACK focus.
The reason for this is that it can allow for more tactical identity and differentiation in player positioning if you want it.
🟩 FC IQ — Everyone Defends V2 (Excluding all TARGET FORWARD Roles)
The key difference with this option is that it applies to all FC IQ player roles aside from all TARGET FORWARD roles.
🟩 FC IQ — Everyone Defends V2 (Excluding ADVANCED FWD ATTACK Role)
The key difference with this option is that it applies to all FC IQ player roles aside from the ADVANCED FORWARD ATTACK role.
🟩 FC IQ — All Attacking Midfielders Defend Option
Use this option if you want all CAM player roles only to drop back into defence when off the ball.
🟩 FC IQ — All Midfielders Defend Option
Think of this option like FC IQ — Everyone Defends V2, but only for all midfielder player roles (CAM, CM and DM).
To be clear, this means:
ALL midfield roles will help get back in defence.
They will also make a bigger effort to get back faster.
This includes midfield roles that have the ATTACK focus.
🟩 FC IQ — False Nine Deeper Option
Use this option if you want False Nine player roles to drop further into midfield when in possession.
🟩 FINESSE SHOT ERROR ONLY OPTIONS (Extremely Subtle, Very Subtle, Subtle, Strong, Very Strong)
I have made these finesse shot only errors to allow you to refine your finesse shot shooting errors specifically due to the new changes in finesse shots. These allow alot more control if you feel like finesse shooting is too effective.
🟩Acceleration Type Option - Almost No Lengthy Option
Use this option if you want to ALMOST entirely eliminate the 'Lengthy' acceleration type from the game. This will make all players either 'Explosive' or 'Controlled'.
This can help reduce instances where players take too long to reach a full sprint and will make the mechanics more consistent overall.
🟩Ball Reaction Option
This option is also a little experimental.
It is designed to slow down the initial reactions to passes and loose balls.
The aim is to ensure more natural movement toward the ball.
This helps reduce magnetised reactions and creates more organic gameplay sequences.
🟩 Additional Set Piece Curve Option
The V6 standalone already increases set piece curve.
Use this option if you want to see even more curve added.
🟩 Incisive Pass Option
Use this option if you want more players capable of playing incisive through balls.
This makes everyone more dangerous when playing through passes.
It can make the CPU more difficult to play against as more of their through balls will find targets.
Note: This is still scaled based on stats and playstyles, but there is an overall bump for everyone.
🟩 Finesse Shot — Increased / Reduced / Default Curve Options
Further refine finesse shots based on your gameplay preferences.
🟩 Increased Marking Intensity Option — Strong
Using this option results in defenders who:
• Track faster• Cover space more effectively• Mark tighter
This is still scaled based on stats.
It is a good option for players finding the game too easy.
If you're looking for more of a challenge, I recommend using:
Increased Marking Intensity — Strong + Increased Defensive Reactions — Strong
🟩 Increased Offside Trap Option
Use this option if you want to see more offside traps attempted.
You will also see traps triggered from deeper areas of the pitch.
For example:
The CPU may attempt offside traps inside the final third, instead of only higher up the pitch.
🟩 Tighter Marking Near Goal Option — Strong / Very Strong
Use this option if you want to see significantly tighter marking near the goal area.
🟩 Positioning Alternative — Wing Cover
Use this option if you want the defensive line to stretch wider and provide stronger protection on the flanks.
This encourages centre-backs and full-backs to shift across earlier, helping close down wide spaces before attackers isolate defenders in 1v1 situations.
This is ideal for players who feel the wings are too open or that crosses are coming too easily.
It provides natural lateral defensive support without drastically changing the overall defensive structure.
🔹 ALL NEW PRESETS
🟨 EVERYONE DEFENDS PRESET
This preset is designed for those who want all players to come back and help on defence — and do so with more effort and intensity.
This will apply even to players with ATTACK focused player roles.
Using this preset will:
• Increase overall marking intensity• Ensure attacking players no longer sit on the halfway line without helping defensively
🟨COMPACT CHARACTER PRESET
This preset is designed for those who like their gameplay to be more compact, less end to end and to feature a few stylistic options to provide additional character to your gameplay. 🚨 Remember, there are detailed READ ME files in each option explaining exactly what each option does and the impact it will have on your standalone./////////////////
📚 FULL INCLUSIONS LIST
Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.
💎 ‘MOD TESTING AND SUPPORTING’ TIER
AIO Standalone Versions
🟧 V6 NATURAL BALANCE🟧 V6 NATURAL BALANCE+🟧 V6 NATURAL COMPOSED🟧 V6 NATURAL COMPOSED+🟧 V6 NATURAL DYNAMIC🟧 V6 NATURAL DYNAMIC+🟧 V6 NATURAL X🟧 V6 NATURAL XS🟧 V6 NATURAL X SPRINT
🟧 V6 Fast🟧 V6 Regular🟧 V6 Regular Contrast🟧 V6 Slow🟧 V6 Slow Contrast🟧 V6 Extra Slow
🟧 V6 BONUS: Fluid Flow🟧 V6 BONUS: Slow Flow
🔥 ‘FULL GAMEPLAY PACKAGE’ TIER
AIO Standalone Versions
🟧 V6 NATURAL BALANCE🟧 V6 NATURAL BALANCE+🟧 V6 NATURAL COMPOSED🟧 V6 NATURAL COMPOSED+🟧 V6 NATURAL DYNAMIC🟧 V6 NATURAL DYNAMIC+🟧 V6 NATURAL X
🟧CONTROLLED SPRINT ENABLED VERSIONS OF ALL V6 STANDALONES
🟧 V6 Fast🟧 V6 Regular🟧 V6 Regular Contrast🟧 V6 Slow🟧 V6 Slow Contrast🟧 V6 Extra Slow
🟧 V6 BONUS: Fluid Flow🟧 V6 BONUS: Slow Flow
Dribble Alternative Versions
🟧 V6 Fast (Dribble Alternative)🟧 V6 Regular (Dribble Alternative)🟧 V6 Regular Contrast (Dribble Alternative)🟧 V6 Slow (Dribble Alternative)🟧 V6 Slow Contrast (Dribble Alternative)🟧 V6 Extra Slow (Dribble Alternative)🟧 V6 BONUS: Fluid Flow (Dribble Alternative)🟧 V6 BONUS: Slow Flow (Dribble Alternative)
Grounded Alternative Versions
🟧 V6 Fast (Grounded Alternative)🟧 V6 Regular (Grounded Alternative)🟧 V6 Regular Contrast (Grounded Alternative)🟧 V6 Slow (Grounded Alternative)🟧 V6 Slow Contrast (Grounded Alternative)🟧 V6 Extra Slow (Grounded Alternative)
Dribble + Grounded Alternative Versions
🟧 V6 Fast (Dribble Alternative) (Grounded Alternative)🟧 V6 Regular (Dribble Alternative) (Grounded Alternative)🟧 V6 Regular Contrast (Dribble Alternative) (Grounded Alternative)🟧 V6 Slow (Dribble Alternative) (Grounded Alternative)🟧 V6 Slow Contrast (Dribble Alternative) (Grounded Alternative)🟧 V6 Extra Slow (Dribble Alternative) (Grounded Alternative)
Older Versions Included
V5 Versions
🟦 V5 Fast🟦 V5 Regular🟦 V5 Regular Contrast🟦 V5 Slow🟦 V5 Slow Contrast🟦 V5 Extra Slow
🟦 V5 BONUS: Fluid Flow🟦 V5 BONUS: Slow Flow
V4 Versions
🟦 V4 Fast🟦 V4 Regular🟦 V4 Slow🟦 V4 Extra Slow
🟦 V4 BONUS: Fluid Flow🟦 V4 BONUS: Slow Flow🟦 V4 BONUS: Regular Extra
Even Older Versions
🟦 V3 Regular🟦 V3 Slow🟦 V3 Fluid Flow🟦 V3 Slow Flow
🟦 V2 Regular🟦 V2 Slow🟦 V2 Fluid Flow🟦 V2 Slow Flow
🟦 V1.01 Regular🟦 V1.01 Slow
Presets
🟨 Short Halves Preset🟨 Everyone Defends Preset🟨 Scrappy Preset🟨 Light Scrappy Preset🟨 Character Preset🟨 Compact Character Preset🟨 Tight Moderate Preset
Options
🟩 Additional Set Piece Curve Option
🟩 Advanced Passing System - Level 1
🟩 Advanced Passing System - Level 2
🟩 Advanced Passing System - Level 3
🟩 Advanced Passing System - Level 3 + Increased Contrast
🟩 Advanced Passing System - Level 4
🟩 Advanced Passing System - Level 5
🟩 Advanced Passing System - Level 5 + Increased Contrast
🟩 Advanced Passing System - Level 6
🟩 Advanced Passing System - Level 6 + Increased Contrast
🟩 Advanced Passing System - Level 7
🟩 Advanced Passing System - OFF - Ground Passes Only
🟩 Advanced Passing System - OFF - Through Balls Only
🟩 Advanced Passing System - OFF - Lob Passes Only
🟩 Advanced Passing System - Level 1 - Ground Passes Only
🟩 Advanced Passing System - Level 1 - Through Balls Only
🟩 Advanced Passing System - Level 1 - Lob Passes Only
🟩 Advanced Passing System - Level 2 - Ground Passes Only
🟩 Advanced Passing System - Level 2 - Through Balls Only
🟩 Advanced Passing System - Level 2 - Lob Passes Only
🟩 Advanced Passing System - Level 5 - Ground Passes Only
🟩 Advanced Passing System - Level 5 - Through Balls Only
🟩 Advanced Passing System - Level 5 - Lob Passes Only
🟩 Aggressive Defender Step Up Option
🟩 Attack Alternative - Default FC26
🟩 Attack Alternative - V4
🟩 Attacking Reaction Times - Increased
🟩 Attacking Reaction Times - Strongly Increased
🟩 Attacking Reaction Times - Very Strongly Increased
🟩 Attacking Runs Option - Extremely Increased
🟩 Attacking Runs Option - Greatly Increased
🟩 Attacking Runs Option - Increased
🟩 Attacking Runs Option - Reduced
🟩 Attacking Runs Option - Significantly Increased
🟩 Attacking Runs Option - Slightly Increased
🟩 Attacking Runs Option - Slightly Reduced
🟩 Attacking Runs Option - Strongly Increased
🟩 Attacking Runs Option - Strongly Reduced
🟩 Attacking Runs Option - Ultimately Increased
🟩 Authentic Mode - Enable Option
🟩 Ball Physics Alternative
🟩 Ball Physics Alternative - Larger Ball Option
🟩 Ball Physics Alternative - Much Smaller Ball Option
🟩 Ball Physics Alternative - Slightly Smaller Ball Option
🟩 Ball Physics Alternative - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Bonus Option
🟩 Ball Physics Alternative (V3) - Heavier Flight Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
🟩 Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
🟩 Ball Physics Alternative (V3) - More Curve and Dip Option
🟩 Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
🟩 Ball Physics - Increased Roll Option
🟩 Ball Physics - Larger Ball Option
🟩 Ball Physics - More Curve and Dip Option
🟩 Ball Physics - Much Smaller Ball Option
🟩 Ball Physics - Reduced Roll Option - Strong
🟩 Ball Physics - Reduced Roll Option - Subtle
🟩 Ball Physics - Slightly More Curve and Dip Option
🟩 Ball Physics - Slightly Smaller Ball Option
🟩 Ball Physics - Smaller Ball Option
🟩 Ball Freedom Refined Option
🟩 Ball Reaction Option
🟩 💥 Career Mode Gameplay Stability Test Option
🟩 💥 Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option
🟩 Collision Alternative Option (V4)
🟩 Compact Lines Option - Strong
🟩 Compact Lines Option - Subtle
🟩 Contain - More Intense Option
🟩 Contain - Very Intense Option
🟩 CPU Behaviour Alternative - Tweak Test
🟩 CPU Behaviour Alternative - V4 Option
🟩 CPU Shooting Errors - Increased
🟩 CPU Shooting Errors - Strongly Increased
🟩 CPU Shooting Errors - Reduced
🟩 CPU Shooting Errors - Strongly Reduced
🟩 Default FC26 Authentic Mode Movement Option
🟩 Default FC26 Goalkeeper Option
🟩 Default FC26 Shooting Behaviour Option
🟩 Default Splashscreen Option
🟩 'Dynamic Positioning' Option
🟩 Easier Tackling Option
🟩 Early Trigger Running Option
🟩 Early Trigger Running Option - Strong
🟩 FC IQ BASE - DEFAULT FC26
🟩 FC IQ BASE - V4
🟩 FC IQ - All CB Roles V4 (More Advanced Up the Pitch)
🟩 FC IQ - Attack Focus Neutral Option
🟩 FC IQ – All Attacking Midfielders Defend Option
🟩 FC IQ – All Midfielders Defend Option
🟩 FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
🟩 FC IQ - Deeplying Playmaker - Come Short Restored
🟩 FC IQ - Default Defender Roles (Read Instructions)
🟩 FC IQ - Default FC26 TU1.4.0 Fullback Roles Only
🟩 FC IQ - Everyone Defends Option (Updated)
🟩 FC IQ – Everyone Defends V2
🟩 FC IQ – Everyone Defends V2 (Excluding Advanced Forward Attack Role)
🟩 FC IQ – Everyone Defends V2 (Excluding ATTACK CF and WG Roles)
🟩 FC IQ – Everyone Defends V2 (Excluding Target Forward Roles)
🟩 FC IQ – False Nine Deeper Option
🟩 FC IQ - Falseback Balanced - Attack🟩 FC IQ - Revert to V4 Fullback Defend + Falseback Defend (More Advanced Up the Pitch)
🟩 FC IQ - Revert to V4 Midfield Roles (More Advanced Up the Pitch)
🟩 FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
🟩Finesse Shot Errors Only Option - Very Strong
🟩Finesse Shot Errors Only Option - Strong
🟩Finesse Shot Errors Only Option - Subtle
🟩Finesse Shot Errors Only Option - Very Subtle
🟩Finesse Shot Errors Only Option - Extremely Subtle
🟩 Finesse Shot Curve – Default
🟩 Finesse Shot Curve – Increased
🟩 Finesse Shot Curve – Reduced
🟩 Goalkeeper - Default FC26 Option
🟩 Goalkeeper - Stronger Option (V3)
🟩 Goalkeeper - Much Stronger Option
🟩 Goalkeeper - Humanised Option (Updated)
🟩 Goalkeeper - Humanised Option V2
🟩 Huge Ball Test Option
🟩 Incisive Pass Option
🟩 Increased Attacking Aggression Option
🟩 Increased Crossing + Lob Speed Option
🟩 Increased CPU Passing Release Option
🟩 Increased CPU Passing Release Option - Strong
🟩 Increased Defensive Reactions Option
🟩 Increased Defensive Reactions Option - Strong
🟩 Increased Dribble Aggression Option
🟩 Increased Dribble Separation Option
🟩 Increased Elite Defender Option
🟩 Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Increased Marking Intensity + Increased Defensive Reactions Option - Strong
🟩 Increased Marking Intensity + Increased Elite Defender Option
🟩 Increased Marking Intensity + Increased Elite Defender Option - Strong
🟩 Increased Marking Intensity Option
🟩 Increased Marking Intensity Option – Strong
🟩 Increased Offside Trap Option
🟩 Increased Trap Errors Option
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Mild
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Moderate
🟩 Increased Attacking Width Option + Wider CB (On Ball) - Strong
🟩 Increased Ball Freedom Option
🟩 Increased Ball Freedom Option - Subtle
🟩 Increased Field Friction Option
🟩 Increased Manual Passing Fluidity Option - Extra Slow
🟩 Increased Manual Passing Fluidity Option - Regular
🟩 Increased Manual Passing Fluidity Option - Slightly Faster
🟩 Increased Manual Passing Fluidity Option - Slightly Slower
🟩 Increased Manual Passing Fluidity Option - Slow
🟩 Injuries Option
🟩 Jockey - Faster Option
🟩 Jockey - Much Faster Option
🟩 Jockey - Much Slower Option
🟩 Jockey - Slightly Faster Option
🟩 Jockey - Slower Option
🟩 Kick-off Option - Authentic Mode
🟩 Looser Marking Near Goal Option
🟩 More Blocks Option (V3)
🟩 More Difficult Headers Option (V3)
🟩 More Powerful Clearance Option (V3)
🟩 Neutral Pitch Conditions + Increased Field Friction Option
🟩 Neutral Pitch Conditions Option
🟩 New Defensive Logic Option
🟩 No AutoTackle Option
🟩 Open Lines Option - Strong
🟩 Open Lines Option - Subtle
🟩 Open Lines Option - Very Subtle🟩 PA - Ball Side Subtle🟩 PA - Ball Side Subtle (More Pressing)🟩 PA - Ball Side Subtle + Compact Moderate🟩 PA - Ball Side Subtle + Compact Moderate (MP)🟩 PA - Ball Side Subtle + Higher Line Hold🟩 PA - Ball Side Subtle + Higher Line Hold (MP)🟩 PA - Compact Moderate🟩 PA - Compact Moderate (MP)🟩 PA - Compact Moderate + BSS + HLH🟩 PA - Compact Moderate + BSS + HLH (MP)🟩 PA - Compact Moderate + Higher Line Hold🟩 PA - Compact Moderate + Higher Line Hold (MP)🟩 PA - Default FC26🟩 PA - Expression🟩 PA - Expression (MP)🟩 PA - Expression #2🟩 PA - Expression #2 (MP)🟩 PA - Higher Line Hold🟩 PA - Higher Line Hold (MP)🟩 PA - More Pressing🟩 PA - Narrow🟩 PA - Narrow (MP)🟩 PA - Narrow + Ball Side Subtle🟩 PA - Narrow + Ball Side Subtle (MP)🟩 PA - OG🟩 PA - OG (MP)🟩 PA - OG + Ball Side Subtle🟩 PA - OG + Ball Side Subtle (MP)🟩 PA - OG + Higher Line Hold🟩 PA - OG + Higher Line Hold (MP)🟩 PA - OG + BSS + Higher Line Hold🟩 PA - OG + BSS + Higher Line Hold (MP)🟩 PA - OG + NDL + BSS (MP)🟩 PA - Midfield Tweak🟩 PA - Midfield Tweak (MP)🟩 PA - Midfield Tweak + Ball Side Subtle🟩 PA - Midfield Tweak + Ball Side Subtle (MP)🟩 PA - Midfield Tweak + Ball Side Subtle + TMB🟩 PA - Midfield Tweak + Ball Side Subtle + TMB (MP)🟩 PA - Midfield Tweak + Higher Line Hold🟩 PA - Midfield Tweak + Higher Line Hold (MP)🟩 PA - Midfield Tweak + Higher Line Hold + TMB🟩 PA - Midfield Tweak + Higher Line Hold + TMB (MP)🟩 PA - Midfield Tweak + Tight Marking in Box🟩 PA - Midfield Tweak + Tight Marking in Box (MP)🟩 PA - Midfield Tweak + Wider Defensive Line🟩 PA - Midfield Tweak + Wider Defensive Line (MP)🟩 PA - Midfield Tweak + Wider Defensive Line + TMB🟩 PA - Midfield Tweak + Wider Defensive Line + TMB (MP)🟩 PA - Space🟩 PA - Space (MP)🟩 PA - Space + Ball Side Subtle🟩 PA - Space + Ball Side Subtle (MP)🟩 PA - Space + Ball Side Subtle + HLH🟩 PA - Space + Ball Side Subtle + HLH (MP)🟩 PA - Space + Narrow Defensive Line🟩 PA - Space + Narrow Defensive Line (MP)🟩 PA - Stable Balance🟩 PA - Stable Balance (MP)🟩 PA - Stable Balance + Ball Side Subtle🟩 PA - Stable Balance + Ball Side Subtle (MP)🟩 PA - Stable Balance + Ball Side Subtle + TMB🟩 PA - Stable Balance + Ball Side Subtle + TMB (MP)🟩 PA - Stable Balance + BSS + HLH🟩 PA - Stable Balance + BSS + HLH (MP)🟩 PA - Stable Balance + BSS + HLH + TMB🟩 PA - Stable Balance + BSS + HLH + TMB (MP)🟩 PA - Stable Balance + Higher Line Hold🟩 PA - Stable Balance + Higher Line Hold (MP)🟩 PA - Stable Balance + Higher Line Hold + TMB🟩 PA - Stable Balance + Higher Line Hold + TMB (MP)🟩 PA - Stable Balance + Tight Marking in Box🟩 PA - Stable Balance + Tight Marking in Box (MP)🟩 PA - Tight Marking in Box🟩 PA - Tight Marking in Box (MP)🟩 PA - Wing Cover
🟩 PA - Wing Cover (MP)🟩 PA - Wider Defensive Line🟩 PA - Wider Defensive Line (MP)🟩 PA - Wider Defensive Line + Ball Side Subtle🟩 PA - Wider Defensive Line + Ball Side Subtle (MP)🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold🟩 PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)🟩👆 Many more of the above combinations (as I’ve missed many)
🟩 Pass Speed Isolation Option - Natural XS🟩 Pass Speed Isolation Option - Extra Slow
🟩 Pass Speed Isolation Option - Regular
🟩 Pass Speed Isolation Option - Slow
🟩 Pass Speed Option - Slightly Faster
🟩 Pass Speed Option - Slightly Slower
🟩 Pass Speed Option - Slower
🟩 Physicality Option (Experimental)
🟩 Pressing Contrast + Increased Defensive Reactions Option
🟩 Pressing Contrast + Increased Defensive Reactions Option - Strong
🟩 Pressing Contrast + Increased Elite Defender Option
🟩 Pressing Contrast + Increased Elite Defender Option - Strong
🟩 Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option
🟩 Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option - Strong
🟩 Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option
🟩 Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option - Strong
🟩 Pressing Contrast + Increased Marking Intensity Option
🟩 Pressing Contrast + Reduced Defensive Reactions Option
🟩 Pressing Contrast Option
🟩 Reduced Attacking Width Option
🟩 Reduced Defensive Width Option
🟩 Reduced Defensive Reactions Option
🟩 Reduced Shot Speed Option
🟩 Reduced Shot Speed Option - Strong
🟩 Reduced Shot Speed Option - Subtle
🟩 Reduced Trap Errors Option - Strong
🟩 Reduced Trap Errors Option - Subtle
🟩 Reduced Fatigue Option
🟩 Reduced Passing Assistance Option (Experimental)
🟩 Reduced Passing Errors Option
🟩 Referee Option - Strict
🟩 Referee Option - Slightly Lenient
🟩 Referee Option - Default FC26
🟩 Settled Attack Option
🟩 Shooting Errors - Default FC26 Option
🟩 Shooting Errors Option - Strong
🟩 Shooting Errors Option - Subtle
🟩 Shooting Errors Option - Very Subtle
🟩 Shooting Errors - Short Halves Option
🟩 Slower Pass Tempo Option (UPDATED)
🟩 Slower Pass Tempo Option - Strong (UPDATED)
🟩 Tighter Marking Near Goal Option
🟩 Tighter Marking Near Goal Option – Strong
🟩 Tighter Marking Near Goal Option – Very Strong
🟩 Wider CB (On Ball) Option - Mild
🟩 Wider CB (On Ball) Option - Moderate
🟩 Wider CB (On Ball) Option - Strong
🟩 Plus many more (as I've definitely missed many!)!!!//////////🧩 EASY SETUP — NO EXPERIENCE NEEDED
✅ Step-by-step guides✅ Clear instructions✅ Express Notes & Considerations✅ Explanations for every option
🟥 IF YOU DON’T READ THE INFORMATION, YOU WILL BE LOST - ESPECIALLY IN V5!!!👉 Please don’t select your options based purely on the name — this is one of the biggest mistakes I see people making.
There are thorough ‘Read Me’ files in EVERY folder. These explain the impact of each option.
🔦 REMINDER
Realism is subjective.There is no single 'best' setup — only what feels right for you.
📚 The first thing you should do when you download my mod is read the following PDFs (in this order):
✅ WELCOME & MOD BASICS 📈✅ ESSENTIAL SETTINGS ⚠️✅ EXPRESS NOTES AND CONSIDERATIONS ⚽
➡️ I understand that it can feel like information overload. That’s why the documentation is meant to be a reference you return to regularly, not something you read once and expect to remember everything.
⭐ Compatibility
✅ Fully compatible with FIFER’s Realism Mod🔵 Compatible with any mod that doesn’t use gameplay
I really want to thank-you all for the incredible support!
– Anth