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SMTL

Everyone has finally been able to play version 0.2 of SMTL. I hope you like this version. We've been working like crazy, and little by little the game is progressing. We're working at a frantic pace, but with the satisfaction of bringing you the characters you love.

The next version should be out at the end of March or early April. As always, this is not a promise but a goal.

Starting next week, I will begin publishing spoilers for SMTL V0.3. More info in the next DEVLOG.

I would also like to know your opinion on the short intro to WANDERER as a TV SHOW in this version. We tried something different, with more action. I had planned to keep this just for you, but someone leaked the BETA version of the game, so I'll leave it in the public version as well.

ATC

ATC is almost ready to be sent to testers. But I wanted you to read this DEVLOG and something I want to tell you before sending it.

Last month, for the first PREALPHA of SMTL, some people chose the ART ENTHUSIAST tier to gain access. I thank them for that, but... You should know that a PREALPHA is full of bugs, sometimes missing renders and/or animations, and/or code that can destroy your old saves. So if you choose this tier, it's mainly to support us a little more and/or because you want to help us testing the game. So when ATC PREALPHA is released, probably tomorrow, only choose this tier if you're ready to test and/or play a very buggy version.

I would still like to thank everyone who has supported me and continues to support me with this tier.

In short, I still have quite a few bugs to fix and some animations to review with Miche, but everything is pretty much finished, and tomorrow or the day after at the latest, testers and ART ENTHUSIAST and PATREON OF ARTS will be able to test the first part of the ATC prologue. As always, it will take a few days for the ALPHA to be ready, but I will do my best to have it available on Friday. This is not a promise, but a goal.

It took us three full months to complete this first part. ATC is an ambitious game with lots of characters, so I had to create an introduction for each character. That's why the prologue is very focused on introducing the characters and the quest system, but it's still very sexy.

I'll stop talking about it and get back to work.

As always, there are a few spoilers at the end of the DEVLOG.

Thank you so much for your support, encouragement, and loyalty.

ALDOR PATREON 40 favs
VIEWS1
FILES6 files
POSTEDFeb 23, 2026
ARCHIVEDFeb 23, 2026