DEVLOG 22
1 / 7
DESCRIPTION

ATC

The first part of the prologue is finally out for CURIOUS, but I won't say any more about it because not everyone has had a chance to play it yet.

Thank you all for not leaking my game, which allows me to work calmly on SMTL. Thank you.

SMTL

As I mentioned last week, we have started work on SMTL V0.3. We are currently at 240 renders. Work on the animations has not yet begun.

The writing is complete for the 10 scenes I plan to include in this update. Two scenes are dedicated to Leana's solo path, and if I run out of time, I won't include them in this version but in the next one. For now, we have time, so I'm continuing to work on them.

This version should have 600 renders and 4-8 animations. I'm not setting any release date or even an estimate, but you can look at our history for the cadence we aim to achieve.

MISC

You can skip this whole section where I respond to certain questions and criticisms.

We need to talk. We need to talk about criticism, animations, and various other things.

I've never been very good with animations. I know it, and I hate doing them. A simple 1-second animation (60-120 frames) takes me a week to complete, and I always find them imperfect.

So I had decided not to use them in my games, then, seeing what MICHE could do, I wanted to try it out.

I admit that AI is scary, and I'm the first to be frightened by what this tool can do. I gave MICHE very clear and strict instructions. The animations had to look like animations made in DAZ and not modify my models. He did the job with talent.

So yes, they're not perfect, and I like that. We use AI as a tool to animate the images I create. I create the DAZ renders of the first and last images, and send them to MICHE to create the animation. Sometimes I just send him the first image and ask him to make a looping animation.

Some people have criticized that they would prefer there to be no AI animations in the game, so SP has created an option to hide the animations in our games.

Regarding criticism. I am open to all criticism, whether harsh, honest, constructive, etc. I will always defend my artistic choices, and that is not open to discussion.

The size of the breasts, the behavior of the characters, the writing, the images, the lighting. These are my choices, my ideas, and I will always stand by them.

What I have decided to include in my games is a decision made by CLX (writing) and me. So it is not open to discussion. However, I like to hear your ideas and criticism, and I always listen with an open mind to what you have to say. The proof is in the addition of two options to the game following criticism: Animation toggle and Notifications toggle.

Please never hesitate to criticize me or give me your ideas and opinions.

Finances and the future.

Today, thanks to your support, I earn aprox. $2,800 on SS and PATREON. I am truly grateful for your support and appreciation of our work.

This amount almost covers my living expenses, but does not currently supply enough for the full team. Don't worry, I'm not asking you for anything, no donations, nothing else; I am providing this information primarily to explain two things: why the release pace is so fast and why there are two games at the same time.

SMTL is a story we all know and love, ATC is an attempt to create a complete game with more dense gameplay and story. With this work, we hope that interest will grow and that this will enable us to create even more hot stuff.

We released a demo in November for ATC, the first update for SMTL in December, then its sequel in January, and the first part of ATC in February. We are now aiming for the release of SMTL 0.3 in March. We are maintaining the same quality and attention to detail despite this fast pace, and I sincerely hope you appreciate our work.

In this long DEVLOG, I want to tell you that I will provide you with content every month. Whether it's bonuses, updates, or other things. Every month, you'll have something to play, admire, or enjoy. That's my only promise and my only commitment to you. Stay loyal to our work and continue on this path as long as you're there to help us.

*******************************

I'll leave you with a few spoilers from SMTL 0.3.

ALDOR PATREON 40 favs
VIEWS1
FILES7 files
POSTEDMar 9, 2026
ARCHIVEDMar 9, 2026