Quest dev update - Character preset saving, new textures, hand posing, dungeon environment and more!
Hey everyone, Quest version 0.7 is almost ready. Here's a quick look at the new features!
NEW: Save and load character presets. These are stored in the UE4Game\FluidGame\FluidGame\Characters folder and can be shared.
NEW: Filter characters by male/female.
NEW: Sort Characters by name/new/old.
NEW: Dungeon environment.
NEW: 3 new character textures ported from the PC version.
NEW: Hand posing options.
NEW: "None" preset animation. Use this instead of the default idle animation to help keep things aligned while posing.
Improved: Greatly optimised asset loading and memory usage. This is important as it frees up space for new features to be added later without bogging the game down.
Improved: Game now loads a lot faster.
Improved: Added LODs to all furniture for improved performance.
Improved: Scene and character file extensions are now .qchs and .qchc so it's easier to tell PC and Quest saves apart.
Improved: When adjusting a morph the numerical value is displayed.
Fixed: Game stuttering/textures popping when loading a new environment.
Fixed: Male characters shouldn't have the "open pussy" setting.
Fixed: Creating a new scene in the darkness level after being in the space ship makes the character hover 1m off the floor.
Fixed: Minor teleport/navmesh issues.
Fixed: Light radius not saving.
Fixed: Stomach depth slider not working.
The memory and loading optimisations are an important part of this update as it'll make it possible to add a lot more content in the future without ruining performance. There's a couple more features to finish but I'm aiming to release this update early April!
Thank you all for the incredible support 👽👽👽