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Quest dev update - Character preset saving, new textures, hand posing, dungeon environment and more!

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Quest dev update - Character preset saving, new textures, hand posing, dungeon environment and more!
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Hey everyone, Quest version 0.7 is almost ready. Here's a quick look at the new features!

NEW: Save and load character presets. These are stored in the UE4Game\FluidGame\FluidGame\Characters folder and can be shared.

NEW: Filter characters by male/female.

NEW: Sort Characters by name/new/old.

NEW: Dungeon environment.

NEW: 3 new character textures ported from the PC version.

NEW: Hand posing options.

NEW: "None" preset animation. Use this instead of the default idle animation to help keep things aligned while posing.

Improved: Greatly optimised asset loading and memory usage. This is important as it frees up space for new features to be added later without bogging the game down.

Improved: Game now loads a lot faster.

Improved: Added LODs to all furniture for improved performance.

Improved: Scene and character file extensions are now .qchs and .qchc so it's easier to tell PC and Quest saves apart.

Improved: When adjusting a morph the numerical value is displayed.

Fixed: Game stuttering/textures popping when loading a new environment.

Fixed: Male characters shouldn't have the "open pussy" setting.

Fixed: Creating a new scene in the darkness level after being in the space ship makes the character hover 1m off the floor.

Fixed: Minor teleport/navmesh issues.

Fixed: Light radius not saving.

Fixed: Stomach depth slider not working.

The memory and loading optimisations are an important part of this update as it'll make it possible to add a lot more content in the future without ruining performance. There's a couple more features to finish but I'm aiming to release this update early April!

Thank you all for the incredible support 👽👽👽

CaptainHardcore PATREON 78 favs
VIEWS1
FILES4 files
POSTEDMar 26, 2022
ARCHIVEDJun 10, 2026