Hi everyone! Nodeki again, back with another progress update on the game development to showcase.
As i wrote on the last post, Liberty have been working on the boiler plater minigame, which is one of the main activities of the game.The development of this minigame has needed a variety of systems to assemble in to one, such as:
-Draggables, objects which can be moved around the screen with mouse click.
-Timed events and cooldowns, needed to time the minigame stages.
-Event system, used from the main engine to trigger actions during the minigame.
-Dialogue and popups, used as narrative tool during the minigame.
-VFX on the minigame pieces for visual feedback.
-Toolbox system, the minigame has many stages where the player has to use different tools to solve the problems, this system allows the player to choose the correct tool and progress the minigame.
The minigame is composed of stages where the player has to choose the correct tool, letting the pressure build up would cause a loose, but to make the minigame actually challenging, Deemah will try to get in the way, for which the player has to take her out of the screen dragging her around(brat), this combined with a time out makes the minigame get bad real fast, dont let the pressure build up or you loose!
Showcase of the current work on the minigame, this is not the final product, but its getting close visually!
Showcase: https://files.catbox.moe/3tq90u.webm
Showcase: https://files.catbox.moe/nf9cdx.mp4
Showcase: https://files.catbox.moe/bl2fs0.mp4
Thank everyone for joining us on the making of Short Night!
Cheers,Stack Studio.