Devlog time!
DESCRIPTION

Hey hi how are you guys doing!, Nodeki here back after some long time, sorry for being inactive, we were working on quite the list of things!Ok so, what has been going on, well a lot, first things first some history.

The game has been developed originally on unity, which i(nodeki, i also code) had contributed a bunch of backend code, but the deal is that unity sometimes got in the way, and we hired a new coder for the game thats a godot developer, Liberty(said coder) had a lot more experience in godot so he asked to try and remake the game in there in a few days, so thats why the short silence on the development.

As for now, the core gameplay has been converted to godot, we are working this week on crafting, so look forward to that soon(ill post about how it works), but so far everything else has been re-done, from dialogue to quests, map, GUI, and some basics for events.

We even had a dev call ill show u(sadly patreon wont let me post the video here, but ill post the link below!)The DevVideo where Liberty and Mags are moving things around, talking about the dialogue tools, and polishing effects, we will have more like these in the future posts, maybe yes, maybe not, you have to stick around to find out!, also sometimes Mags works on assets on Picarto so please check it, if he is around, he might be on to something for the game.

Check the video and tell me what u think, any questions are welcome, im back on track so ill be reading and answering anything you guys wanna know, about the new code, gameplay(which ill probably make a post about, so go ahead, ideas are welcome).

Thank everyone for staying with us during the development of Short Night!

Cheers,Stack Studio.

Short Night PATREON 46 favs
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FILES1 file
POSTEDApr 20, 2026
ARCHIVEDApr 20, 2026