Due to lengthy production of long animations I've come up with a new format. I'm still creating long animations, but I will split them into parts to post final products more often, and when all of the parts are ready i will just compile them into one big video.
Firts part of animation with Foxy coming this week, second part is not ready and i'm still working on it.
Toriel sculpt is fully ready and now i can start working on other parts of model creation - retopology, unwrapping, texturing, rigging and finally, animation!
Firstly i was thinking of creating Ankha model first because she won in most recent poll, and because including all existing models, i kinda liked only two of them, created by Zy0n7 and SirWarfare, but then when creating her i realised why - for some reason she is really hard to make look good in 3D.
And if i already mentioned 3D, i will coninue. In 3D I often struggle to create exactly what I want because of interpolation. More frames and "smooth" animation is good, sometimes, but when I need to literally fight computer to make stuff I start to wonder... That's why someday i want to try creating something without interpolation, heavily-stylized, not realistic, at least to test the theory.