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Solaris Urbino III (2.13pb) Release

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Solaris Urbino III (2.13pb) Release
DESCRIPTION

Download Fonts (2.13):
https://drive.google.com/file/d/1Lxp8r88NJeqHdekrQxBwFSEypljLbO1I/view?usp=sharing

Download SDK Repaint Kit (2.13):
https://drive.google.com/file/d/11sFnOuG3IHyAPmgvJZhyU3arCj8iqcAJ/view?usp=sharing

Download Bus 2.13:
https://drive.google.com/file/d/1FNKJmYBnuN6PKXfGLnTfc9v4mWGLCZAt/view?usp=sharing

Download Step sounds & Custom Schedule texture:
https://drive.google.com/file/d/10dOWE__1KuQuhQeJD_eqkA6KWSBXw3W5/view?usp=sharing


2.13pb

New versions:

  • MetroStyle 12 3D

Setvar Changes:

  • New: vis_FIS_SIP_type - sets either Gorba LCD or Pixel TML passenger display

  • MetroStyle uses separate setvar list from Urbino

  • Added few more badge configs for MetroStyle

Repaint Changes / Updates:

  • U10 2D: Updated repaints - ROGIS / RVL

  • U10 3D: Updated repaints - ROGIS / RVL

  • U12 2D BEV: Updated repaints - ROGIS

  • U12 3D BEV: Updated repaints - ROGIS

  • U18 3D BEV: Updated repaints - ROGIS

  • U18 4D BEV: Updated repaints - ROGIS

SDK Changes / Updates:

  • Updated MetroStyle 12 3D Template

  • Updated some stadard repaint templates

Bugfixes / Changes:

  • improved DrB screen lightmap

  • Overall improved DrB script with a few more features

  • Added repaintability to few more textures

  • Removed VDO FAP blinker sounds

  • Changed VDO FAP beep sounds to previous ones, as they were more fitting to newer buzzer type

  • Changed scaling of VDO FAP display to hide green non-pixel parts that were visible in inverted mode

  • Further fixes to auto-door script (Fixed issue with MTS not recognizing CG button press by player)

  • Fixed Hybrid versions not showing up engine temperature

  • Fixed auto-kneel not always going up, even though sound for that was played

  • Fixed cab door clipping into seats in Urbino 10

  • Added RPM flux in CNG variants

  • Changed way of how long engine has to be 'on starter' before it turns on, now it's more consistant and longer

  • Tweaked a few values in engine script

  • Fixed ATC panel not lighting up dehumidify button

  • Fixed Citysphere A/C units not playing sounds

  • Changed main A/C cooling sounds

  • Revised internal variables used to determine AdBlue/DPF/CNG configurations, now it's more repaint-switching friendly

  • Fixed blinker sound playing even when dashboard was off

  • Fixed DPF regen button staying visible even in non-E6 versions after switching repaints via AUXI

  • Fixed Actia 1 display showing leftover ramp texture from VDV display after switching repaints via AUXI

  • Fixed hazard blinkers going out after adding throttle

  • Fixed elec startup sound being randomised incorrectly

  • Changed dependency on vis_engine_type for certain variable sounds not related to an engine, in versions where this setvar is not used (D20, BEV, HEV)

  • Fixed DPF buttons showing up in MAN D20 versions

  • Fixed AdBlue being active in MAN D20 versions

  • Changed Lightmap on HPW MAS3 IBIS in MAN D20 versions

  • Changed font used in HPW MAS3 IBIS to one that supports PL/DE special chars

  • Improved throttle response in HEV/BEV versions, especially noticable when accelerating from standstill

  • Improved power distribution in HEV variants, now all hybrid variants aren't as slow as before

  • Especially Eaton Hybrid (U12) is now much more bearable and not so slow. Maybe not as realistic, but at least drivable.

  • Fixed rotated pax in U12 2D BEV

  • All CNG variants now use low back wall - important note for repainters

  • Passenger displays added, 2 types, selectable via new setvar

  • fixed an issue with door open/CG light blinking after closing doors

  • U10 Rear glass alpha fixed

  • U10 2D Fixed front dachluk having no alpha when looking from exterior

  • U10 2D SPAK repaint fixed engine setvar (DPF regen button was visible)

  • Retarder light now stays lit between downshifts in ZF gearbox variants

  • SRG-5000 is now clearing matrix when neccesary

  • Fixed 3rd door not blinking when CG is active in U10 3D with Actia dashboard

  • Autokneel now works if front door is opened

  • fixed issues with door lights and state indicators

  • fixed Konvekta A/C unit clipping with 2nd dachluk in U10

  • U12 BEV SPAK repaint fixed floor textures

  • BEV versions now make sounds when driving in reverse

  • Rear wide matrix in U12 2D BEV replaced with newer corrected model

  • fixed klappfenster clipping issue in U12 3D BEV

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POSTEDApr 15, 2025
ARCHIVEDJun 10, 2026