Hello everyone!
I want to wish you all a Happy New Year and say a huge thank you to everyone who supports the game and me personally. Honestly, I still can’t quite believe that this project has reached its current stage in only a few months, and that it’s supported by so many people
That said, holidays are holidays, but updates still have to stay on schedule. So please write up to two characters in the comments that you would like to see in the game. On December 29 (Monday), I’ll make a voting post featuring 10 characters selected from the most requested ones, along with a few additional picks of my ownThe two characters with the most votes will be added to the game!(I apologize in advance if your character doesn’t make it into the vote)
Now, a bit more personal story
Since the year is coming to an end, I’d like to briefly share how the idea for this project came to me, what difficulties I faced along the way, and how I plan to develop it further
The idea for this game came up completely spontaneously. At first, I was working on a different visual novel (also furry porn), but with a more linear story and more traditional VN-style gameplay. One evening, I saw an image of the SCP-1471-1 Malo character standing behind a door from the game "No, I’m Not a Human", and I wondered why no one had made a porn parody of it yet
So I sat down and, in a single evening, built the game’s skeleton, logic, and movement system in Ren’Py. Two days later, after experimenting with mechanics, concepts, and rules, I showed the first prototype to my gamedev friends right in a bar and got mixed reactions (probably because they work on “normal” games, lol). Still, seeing someone playing my game for the first time, gave me a huge motivation boost
Then, while juggling studies and work, I somehow managed over the course of three weeks to put together the very first, extremely rough version of the game and released it on itch.io and f95. I was shocked that most people didn’t trash it - instead, they left supportive comments, shared ideas, offered help to improve the technical side of the game, and even subscribed to my Patreon (which was almost empty at the time)
That’s when I realized the project was worth developing further and investing more time and effort into. And honestly, I really enjoy doing this
I’ve spent a lot of time thinking about the mechanics and content I want to add, and I do have a development plan I’m following. At the same time, I read every piece of feedback and every suggestion, trying to find a balance between what I would like to make and what you, dear players, want to see
In short, the project is moving forward, and there are many ideas ahead that I want to bring to life
And you are the biggest motivation to make that happen!
I’m sincerely grateful for your support, feedback, and interest in the game. Thank you so much!
I’m looking forward to your suggestions in the comments - and once again, I wish you all to have a great year ahead!