Previous Post

Important changes for 2020 +Redstone/Industrial Textures/Models

Next Post
no preview
DESCRIPTION


Hey!  
Sorry for the delay.      Had to finish my courses for this semester - I have holidays in a few days.

You guys seemed to like the Redstone-cable update and I created a few more highly detailed blockmodels. I couldn't finish them today - but I really wanted to post something before february starts. You can still download a work-in-progress version below.   I will release the finished versions in a few days + a new video etc.

But first, let's talk about some important changes for 2020:

My content and audience (and what you guys are using my content for) has changed over time, especially with the last video (Redstone Cables).  When I started my channel, I uploaded videos (Tech Demos) about the Seus PTGI Shader, and the textures were only something optional for my supporters.  Obviously, now the textures are the main-thing. Originally my goal was to create a few test textures designed for Seus PTGI and as soon as the shader is released, I would also release them publicly. But I assume the shader is not going public anytime soon.

The changes:

  • I waste so much time trying to make all my textures/models work together but with each update this becomes more and more complex - and performance gets worse.  I want to focus fully on individual textures/models and on individual updates. Each update is a closed chapter and there is no ongoing Project. LATER  - when I have created enough content, I could put together a "Redstone Pack", or "R15" Pack but this is nothing I do regularly and you should not wait for it. - I just feel like I put a lot of unnecessary pressure on myself which is holding me back.
  • New Textures/Models seen in my videos will be available for download completely for free (512x) (Patreon Supporters get access to higher-resolution versions and old/extra content + I will think about other benefits like having your name in the video or video description etc.)
  • I will soon change the Patreon tiers (editing tiers with active patrons is always a bit tricky...)

So, what did I create this time?

Really  detailed models with fake-geometry, again (There are no curves in minecraft resourcepack models, of course)    So I need to fake all this by using the 2D planes with textures on them.
Redstone Torch:  Industrial look, but you can still recognize it as a redstone torch, I guess.
The base is work-in-progress (not visible on the screenshots here)
Not sure how I can make the cables connect in a way that doesn't look totally weird.

Spinning, animated "box fan":    I used it for "jungle trapdoors". The blades are animated and spin at ~ 20fps (smoother is not possible, sadly)  Looks really cool when they cast animated shadows.      Finally something is moving in our scenes. I hope this will turn out good in the video.  You can also place them on a wall/open them. A lot of possibilities. I used a few tricks to save a lot of file size (each frame of the animation is a seperate 1024x1024 texture.... but it runs really well even on my potato computer - at least for screenshot purposes, haha)

IMPORTANT:    For the spinning fans to work properly you need to set Geometry Trace Quality to "1" in your shader > raytracing settings.      NOT TO 2!!!

Ladders:       A very neutral, clean look.  The geometry looks really simple, but with minecraft's limitations that's only possible with a few tricks, again. 

Levers:       People requested "light switches" but I think levers need to be "heavy" - Something you could use both hands for. When placed correctly, they connect to the cables and they also show small white "glowing" parts when turned on.

Ventilation / air-ducts:      Work-in-progress, but feel free to play around with them. I used the block "End Stone Brick Wall" for it - I need to because only walls have these connection features.   I will add more variation (tin foil-isolated parts, vents, holes, etc)
Tipp: Also goes really well with gray concrete underground/indoors.

White concrete:      I never textured white concrete because we want to see the awesome lighting from Seus PTGI and not a texture. But now I tried to add very minimal grunge effects/pores - we can still see the global illumination well, I think. Let me know how you feel about it.

DOWNLOAD:     File is attached to this post

------------------------------- --------------------------------------------------------------
How to install?   
Just overlay this Pack ontop of R14 or any other Pack. (small Packs have the advantage that you can just mix them however you want)  Or use it as a standalone. It only contains the content from this update.

I can't find the blocks ingame? - Read this post  :)
Help my trapdoors have lighting glitches! - Read this post  :)

Minecraft 1.14.4   +  Optifine U F3  +   SEUS PTIG E11    recommended
Settings and other info are on my website:    https://umsoea.com/
---------------------------------------------------------------------------------------------

I aim to finish this in a few days, I'll notify you when it's done or you will most likely see the video.      
Thank you so much for your support!

Download:  File should be attached below   \/

umsoea PATREON 2 favs
VIEWS1
FILES1 file
POSTEDFeb 1, 2020
ARCHIVEDJun 10, 2026