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Dev Report, September 2025

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Dev Report, September 2025
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Hi friends,

Another month of PI development is behind us — and wow, it went by fast. Although I lost almost a week to personal circumstances, I still tried to pour as much time as possible into the game. Most of September was spent reworking cutscenes, polishing updated systems, and finally tackling a new enemy type.

Since many of you often ask at what stage different systems are in, from now on I’ll include an approximate completion percentage next to each feature. This should help you better understand where things stand.

Reworked Cutscenes (~90%)

Almost every cutscene has been touched in some way — especially those heavy on dialogue. For example, I spent nearly eight days reworking the Clarissa meeting cutscene alone. So much talking! xD The varying lengths of new voice lines forced me to redo most of the animations from scratch and carefully sync characters lip movements.

Editing and balancing the audio was another challenge, since each voice actor records on different equipment and quality levels. This meant diving deeper into audio software to even things out — but I think the results are worth it.

A lot of time also went into creating SFW variants of cutscenes. In many cases, this meant building an entirely new scene from scratch. (I’ll explain more about why SFW scenes are needed later.)

Some cutscenes were removed entirely to improve flow, some were changed into “Oni’s comments” during gameplay, and a few new ones were added. The new cutscene playback system also needed stress-testing: in UE’s editor everything worked perfectly, but in builds scenes sometimes refused to start or switch. After a lot of bug-hunting, things now seem stable.

Censored / SFW Version (~80%)

Some of you may remember seeing a “Censored” checkbox in early versions of the game. Initially it planed to simply blur adult content to help streamers and YouTubers show the game without issues.

Now, with the adult gaming sphere being stormier than ever, this SFW version could become a backup option for platforms where the original game can’t be published. It will include reworked cutscenes (where H-content existed) and in some cases alternative story developments.

Creating the SFW version is time-consuming: it requires additional character models and a lot of story consideration to make sure nothing feels like a “cut-out.” But having it will give me peace of mind if unpredictable changes happen — plus, I can release an NSFW patch separately on other platforms.

Oni Comment System (100%)

Based on feedback from players, I built a system where Oni comments on events and elements around her. Some cutscenes have been replaced with these comments to keep players immersed.

Map System (100%)

Between cutscenes editing sessions, I finished the updated map system.

Here’s what’s new:

Player’s position is now shown on the map [M]

Sector maps now 100% reflect the playable space — no more inaccessible rooms (service corridors remain hidden)

Emergency doors/passages are displayed

All doors have clear status indicators (broken/non-interactive, broken-open, functional, large, small)

Key elements marked (main terminal, shower, Med Station for implants)

New tablet asset to download maps in areas without a Map Station

Added maps for Service Tier (Maintenance Compartment) sectors 1 and 2

Selected map button in the menu is now inactive for better navigation

Map Stations and [M] menu maps now fully match, except for room names

New UI animations added to the map menu

Collectible Cards (100%)

All AI collectible cards have been replaced with new hand-drawn artworks. They now have fresh designs, new names, and are divided into collections (Alien, Lab, Military, Reckless, Synthetic).

The characters depicted can overlap with the in-game world, be connected through story hints, and even hide Easter eggs. Cards with girls will also come in both NSFW and SFW versions.

Damage System (100%)

Preparing for new enemies and the introduction of mental health mechanics, I fully reworked how damage is applied:

Exploding enemies now deal small physical damage on detonation and release a spore cloud, making Re-Gen meds more useful.

Environmental damage (electricity, fire) is no longer instantly lethal — still high, but no one-shots — giving players more control and planning room.

Infection System (~80%)

This system is now more complete:

Infection spreads more gradually (no sudden 30–40% spikes from explosions).

Spores and slime are now visually distinct — slime oozes from enemies and settles on Oni’s body (still working on visuals).

Showers now clean spores/slime but leave about 30% inside body infection.

Med Kits fully heal and remove infection but don’t clean the body.

D-TOXn removes infection but also doesn’t clean the body.

While contaminated, Oni can’t change clothes or implants — she must first shower.

These changes should make showers and medical items more meaningful.

New Enemy: Spitter (~95%)

The new enemy is a stationary ranged unit that throws eggs which explode after a few seconds, spreading spores in a small area.

Since my animator couldn’t deliver enemy animations on time, I’m creating what I can myself. The system for this enemy is complete — only sound effects and level placement remain.

Build Leak Protection (100%)

A new authentication system has been added: a key generated every few hours will be available in a closed Discord channel and in the game’s post here. Players simply copy the key and paste it into the game. This requires at least a minute of internet access, but it helps protect builds from leaks.

Updated Environment

Several environment meshes have been updated to better match the look of the ship’s sections. New props were added to fill empty spaces and make areas feel richer.

I estimate version 0.4.0 is about 75–80% complete. Some things are out of my control — like the animator’s delays — so I’m jumping between tasks as needed.

I hope you enjoyed reading this Dev Report! If you have thoughts or feedback, feel free to share them in the comments below.

Best regards,

Kodman

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POSTEDSep 30, 2025
ARCHIVEDSep 30, 2025