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Parasite Inside 0.4.0 Announcement + Changelog

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Hello everyone,

I was debating whether to publish a classic Dev Report today, but I think it makes much more sense to focus entirely on Update 0.4.0 and walk you through the full list of changes.In a way, this is a Dev Report — just a much clearer one. This should help you decide whether you want to become a paid supporter for this update or not.

Release Dates

06.12.2025 — Early Access tiers ($10, $15, $25, $50)• 16.12.2025 — All paid tiers

Online Verification

To protect the game from leaks, Update 0.4.0 introduces online verification.You will need an internet connection when entering your verification key.

The key will be available:• In the update release post on Patreon and SubscribeStar• In the private Discord channel accessible for the required tiers

Keys are automatically refreshed on a regular basis.

Save files from previous versions (0.3.x) won’t be compatible with Update 0.4.0 due to extensive changes to locations and core systems. You will need to start a new game.

Changelog 0.4.0

[Locations]

Crew Tier – Corridor environment meshes redesigned

Crew Tier – Living quarters meshes redesigned

Crew Tier – Cryosleep preparation room visually updated

Crew Tier – Added a new laboratory storage room

Crew Tier – Cafeteria redesigned

Crew Tier – Captain’s quarters redesigned with new elements

Crew Tier – Gym redesigned

Crew Tier – Pre-Airlock room redesigned

Crew Tier – Transition to Loading Docks redesigned

Crew Tier – Crew stasis room redesigned

Loading Docks – Transition to Crew Tier updated

Loading Docks – Main corridor redesigned

Loading Docks – Safe Room redesigned

Loading Docks – Added new environment elements

Loading Docks – Transition to Animal Stasis Labs redesigned

Animal Stasis Labs – Multitool now found in the storage room where Oni wakes up

Animal Stasis Labs – Ventilation shafts redesigned in transitions

Animal Stasis Labs – Transition to Workshops S6 redesigned

Workshops S6 – Main corridor redesigned (removed unnecessary doors)

Workshops S6 – Large room with side ramp removed

Workshops S6 – Added a new large storage area

Workshops S7 – Transition to Workshops S8 redesigned

Workshops S8 – Transition to Sector 9 redesigned (shortened)

Workshops S8 – Second door transition to Sector 9 now blocked

Workshops S9 – Transition to Sector 6 redesigned

Workshops S9 – Corridor doors now functional; no need to detour through Warehouse LTW-S9-03

Workshops S9 – Transition to Main Labs redesigned

Main Labs S1 – Transition to Main Labs S2 redesigned

Service Tier S1 – Transition to Service Tier S2 redesigned

Service Tier S2 – Distribution room moved to the center of the location

AstroLink S2 – Safe Room relocated to the start of the main corridor

AstroLink S2 – Lotus awakening puzzle removed

AstroLink S2 – Transition to Lotus area redesigned

AstroLink S2 – Reactor lift speed puzzle redesigned

AstroLink S2 – Respawn removed (no longer needed)

COLOS-8 – Entire ship model recreated from scratch (more detailed + better optimized)

COLOS-8 – New engine VFX

TEP – Added initial location for The Evolution Path (two rooms)

All locations – Cryopod meshes redesigned

All locations – Furniture redesigned

All locations – Modular beds redesigned

All locations – Added new bathroom environment elements

All locations – Added new ventilation shaft elements

All locations – Added new biomass mesh types

All locations – All doors redesigned and optimized

All locations – Added moving body parts in infected zones

[Enemies]

Sporepop – Now deals one-time physical damage on explosion + applies infection

Sporepop – Explosion now contaminates Oni’s body

Spreader – Now deals one-time physical damage on explosion + applies infection

Spreader – Explosion now contaminates Oni’s body

Spreader – Movement speed reduced

Spreader – Respawn chance reduced

Burgeon – All animations reworked (+ added censored variants)

Burgeon – Added censored body mesh variants

Larva – Redesigned (two types)

Spitter – New enemy added (mesh, mechanics, animations, sounds, VFX)

Hanger – New enemy added (mesh, mechanics, combat system, animations, sounds, VFX)

Lotus – Enemy reworked (mechanics, animations, sounds, VFX)

Lotus – Body mesh redesigned (+ censored variant added)

[Cutscenes]

System – Cutscene loading system fully reworked; all assets load before playback starts

System – Pause added during cutscenes

System – Subtitles remain visible while paused

System – Option to disable blur effect during cutscenes

Comments – Some short cutscenes replaced with Oni’s gameplay comments to maintain flow

Cutscenes – Lip-sync reworked for all dialogues

Cutscenes – Almost all cutscenes restructured for better pacing and segmentation

18+ Cutscenes – All adult cutscenes now have SFW alternatives (unique animations + voice lines)

Dialogues – All cutscene dialogues rewritten and polished

SiXy – Added sfw body version

[The Evolution Path (TEP)]

Merger – System similar to save terminal/gallery (in progress)

Merger – New mesh and animations

Merger – Unique UI

TEP – Unique interaction widget added

TEP – New door type added

TEP – Pregnancy system added

TEP – Six new cutscenes added

TEP – New status/concentration system (quest points, VFX, sound)

[Systems]

Censored Mode – Added option to start the game in censored mode

Level streaming – Fully redesigned to avoid runtime stutters; loads during low-load moments

Loadscreen – Custom loading screen system created (replacing Async Loadscreen plugin)

QTE – Added UI-based struggle system

Save System – Save slots now show extra info (game version, censored mode, TEP)

[Character]

Flashlight – C-Scanner flashlight reworked, now directional

Moveset – New movement animations with flashlight

New outfit – Stasis Suit added (two variants)

New outfit – AstroSport Suit added (three variants)

Body contamination – Added visual contamination from spores/fluids

Infection – System reworked; proximity to spores increases infection faster

Infection – Showers now remove only surface infection + clean contamination

Infection – Stationary MedKits remove internal infection but not body contamination

Mental Health – Respawning from infection now lowers Oni’s mental health

Mental Health – At zero mental health, Oni wakes in a new area and TEP storyline begins

Customization – Oni cannot use customization while contaminated

Customization – New outfits found while contaminated go to wardrobe instead of auto-equip

Animations – Infection animation replaced (4 new variants)

[Light]

All lights – Added unique color tones based on location atmosphere

All lights – Volumetric scattering optimized

All lights – Light materials rebuilt for accurate emission

Lighting system – Switched from Lumen to baked lighting

[Audio]

TEP doors – Unique opening sound added

Dialogues – All AI-generated lines replaced with real voice acting

Ambience – New ambient sounds added

Dialogues – Dialogue volume balance fixed

[Video Gallery]

Scene loading – New gallery system to avoid partial loading; cutscenes start only after full load

Camera – Loopable scenes now have a free camera; normal cutscenes use fixed camera

Lighting – Added flashlight to gallery camera

UI – Updated interface for the new camera mode

[Picture Gallery]

Art – All AI images replaced with fully hand-drawn artwork

Collections – Cards now separated into themed collections

SFW – SFW variants added for censored mode

Locations – Many card locations changed

[Map System]

New map – Added Service Tier Sector 1 map

New map – Added Service Tier Sector 2 map

Compact Map Station – New map stations added

Player Marker – Player position now shown on the map (M)

Animations – Added UI animations

Maps – All maps updated to match redesigned locations

Key elements – Added icons for showers, terminals, implant beds

Emergency corridors – Now displayed on the map

UI – Active map button now becomes inactive while the map is open

[Shower System]

Camera – Free camera added

Lighting – Added flashlight to camera

UI – Interface updated

Animations – Improved old animations and added new ones

Infection level – Different animation sets depending on infection level

Censored – Censored shower variant added

[Optimization]

Decals – Reduced number of decal instances

Decals – Reduced decal texture sizes/resolution

Shaders – Shader count reduced by nearly 50%

VFX – All particle systems optimized

[Other]

Crosshair – More visible and sharper

Glass materials – Improved glass shader

Bugs – Numerous bug fixes (not listed individually)

Parasite Inside PATREON 78 favs
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POSTEDNov 30, 2025
ARCHIVEDNov 30, 2025