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Parasite Inside 0.4.5 — Announcement + Changelog

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Hi everyone,

Update 0.4.5 was not the easiest one for me. I spent quite a bit of time figuring out how to properly collaborate with different people, and unfortunately not everything went smoothly. Because of that, this update turned out shorter than I originally planned.

However, I can’t delay it any further, as I need to move forward to the next stage of development.

Estimated playtime of the main storyline: ~20 minutes

Release Dates

March 18, 2026 — Early Access tiers ($10, $15, $25, $50)• March 28, 2026 — All paid tiers

Online Verification

Before the public release of version 0.4.5, the game will require online verification on launch — just like in the previous update.

The verification key will be available ONLY on Discord in a dedicated channel.

To access this channel, your Patreon account must be linked to your Discord account. Please make sure to connect them in advance.

The key will NOT be posted here.

Save File Compatibility

Save files from version 0.4.0 are compatible with 0.4.5.

However, in rare cases, minor issues may occur (for example, doors appearing unlocked when they shouldn’t be).

Changelog 0.4.5

[Locations]

Main Labs – Added Sector 2

Main Labs – Added Sector 3

Main Labs – Added Sector 4

Workshops – Reworked the connection between Sectors 6 and 9

Added new landmarks across many older locations to improve navigation

[Enemies]

Spreader – Reduced movement speed and jump height

Sporewell – Added a new enemy type

[Cutscenes]

Added one major story cutscene and four minor story cutscenes

Added one respawn scene

[Character]

Reworked stamina system – stamina is now consumed only when using certain implants

Removed stamina consumption while running

Flashlight battery capacity increased by 10%

[Systems]

Reworked the level streaming system to reduce delayed object loading

Added a cold damage system and outfit-based resistance to cold

[UI]

Updated the display method for core status indicators (stamina, flashlight, damage/infection feedback)

[Implants]

Added new implant: BioCatalyst Core

[Audio]

Added new ambient sounds

Fixed issues where sounds could be heard from unrealistic distances

[Video Gallery]

Added one new scene to the Video Gallery

Fixed an issue with the flashlight when switching scenes

[Picture Gallery]

Added 3 collectible cards

[Map System]

Added a map for Main Labs Sector 2

Added a map for Main Labs Sector 3

Added a map for Main Labs Sector 4

[Camera]

Added slight smoothing to the aiming camera

[Optimization]

Updated the rendering system

Optimized texture sizes to reduce VRAM usage

Optimized environment assets

Optimized collision on environment objects

Converted nearly half of the dynamic light sources to static lights for better performance

[Outfits]

The COLOS-8 outfit has been fully reworked

[Settings]

Video – Added Reflection Method settings

Video – Added Resolution Scale settings

Fixed an issue where the Master Audio setting did not work correctly

[Other]

Added "No Power" indicators for interactive doors

Added "No Power" indicators for elevators

Added "No Power" indicators for power panels

Added 8 new lore notes

Added new environment decals

Fixed numerous bugs

Thank you for your continued support — it truly helps me keep moving forward with the project.— Kodman

Parasite Inside PATREON 73 favs
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POSTEDMar 17, 2026
ARCHIVEDMar 17, 2026