Hi everyone,
Even though update 0.4.7 was released very recently and most of the past month was spent preparing the build, testing, and fixing bugs, I still managed to get some work done for the next update as well.
So I won’t go over everything that was done for 0.4.7 and instead move on to something new.
Blocking and Planning New Locations
The feedback from players regarding the locations in 0.4.5 was quite positive, so I plan to continue in that direction — making locations smaller, but denser with interesting environment design and events.
This requires more careful planning when it comes to space for potential encounters and story moments, but in return the game should feel better in terms of navigation, readability, and the overall logic of what happens in each area.
New Ambient Sounds and Visual Effects
Since the game will introduce new “biomes,” so to speak, I had to spend quite a bit of time creating new sound effects and visual effects to better convey the uniqueness of these environments and make everything feel more natural.
I’d really like to show what I came up with, but damn… that would be a pretty ugly spoiler on my part.
New NPC
A new NPC for the main storyline has been created and rigged. His role won’t be especially major, but in my opinion he turned out to be quite unique.
New Environmental Elements
A new location means new environment assets. Since the next area will differ quite a lot from the previous ones — both visually and in its purpose — it requires a bit more creativity on my side to make it feel distinct.
New Animations for Boletus
In the next update, Boletus will receive new animations. I can’t really say yet what exactly they are for, but I think most of you can already guess.
Next month will be focused on building the new locations, and I may also take a short break. So if I disappear for a little while, don’t panic — I’m probably somewhere in the woods doing an info detox.
I wish you all a great summer and a good mood.
Best regards,Kodman