Hello, everyone. I'm writing this to give a quick update.
The next release has definitely taken more time than it should. Other than my recent time allocation issues, I'll admit I finally found myself hitting the so-called writer's block. While I've had the visual assets completed for several days, it has been a struggle to get the words written this time around.
I've had this sequence of events planned out for several months, fully outlined. But sadly, I am not very good at following outlines. More often than not, I feel trapped by them, like I'm just ticking things off from a checklist rather than working on something creatively.
It's for a similar reason that progress has been stalled with my others projects.
So I've spent all week working sporadically in a bunch of these different projects and other game development tasks, such as finalizing designs for my next game, dialogue for latter scenes, etc.
At the same time, I decided to scrap some progress I had done, as well as 50% of my outlines for these various projects, so I could approach them and this KoS finale from a fresh perspective.
There was just something that wasn't quite working out for me. Something wasn't clicking. I had to reconnect a little with my feelings for this project.
This process has taken some time. Not to say I haven't been grinding at this for several hours a day, every day. But even after finding the time to work consistently, getting back into a consistent output has been challenging.
Onto specifics!
(Due to Patreon's policy, any renders attached will be for paying patrons only~)
King of Summer
As I mentioned before, visual assets are 100% finalized for the next update, and writing is around 50% done. I had to scrap a lot of words but I'm happier with the script as it's going. Content-wise, you can expect 2 long-ish h-scenes with a few story-only segments between them. I gave the events of this finale a lot of thought during the past week, and I think I've finally decided on how to proceed.
Satoshi's Big Weekend
I finally begun to make progress here, going for a slightly different tone than what I had initially planned a year-or-so ago. It'll obviously remain femdom oriented. Not enough progress to even hint at a release date, but it's happening!
Isle of Fall
So... For this one, I did actually scrap 90% of my outlines and I am now working on pure vibes. In terms of renders and animations, I'd say about 70% of them are done. The original plan was to finish the game with a large fuck-a-ton but... that's kinda the same as the other two games, and it began to feel tedious to make. So finally I said screw it, so I'm rewriting the script with a more horror-oriented focus for the finale, sexy tension evolving into a different kind of tension.
Thanks for your patience and continuous support! It truly means the world to me, particularly during months where my output hasn't been at its best.
Until next week~
Teaser Renders
King of Summer
Satoshi's Big Weekend
Isle of Fall