Mega linkHi, been doing foundation for the game and stuff, i'm considering how I should use models with new godot version, but I will probably try to add them in next build.
Changes:
- Add spells now have cooldowns, range, casting. Can target knocked or standing enemies.
- Add projectiles, and hit effects
- Add purchases in hub area
- Add outline around targeted enemy
- Add damage indicatiors
- Changed camera controls so we can look at our character
- Add gamepad controls
- Add new casting animation
- Add cast bar for scenes
- Fix enemies initiates scenes now end
- Enemies now disappear after scenes and give points
- Some other stuff