Hi!
This post is going to our most generous supporters, so I wanted to preface by saying that it's thanks to your help that I've been able to work on this visual novel for more than six years now, teaming up with Haku in autumn 2019 for a story that we never expected would grow this big - and this popular. So, again, thank you all!
This is the first out of a series of shorter, less structured devlogs in which I ramble on about what I'm working on in a given week. A true behind-the-scenes instead of announcements, something I've been wary about doing until now.
Right now I'm focusing on an update for Mikko's route. I might try to release it as a preview update at the end of this week, but no promises yet! It's divided into two separate paths - depending on Mikko's answer for Arvo the previous day. These two are fully separate, so there's a lot of script to write, but I'm already almost done with the 'no' path's part of the update - it'll be shorter, but also sweet. I'm quite proud of how it's looking at the moment! Then I want to add another Day 4 scene to Mikko's route, but I'm still trying to find that missing piece of a puzzle - it's at the moment the greatest difficulty with the update.
Then there's Guðrún. I'll start working on her update as soon as I'm done with Mikko,hopefully this week.
I got myself an Ableton Move this month and it finally has arrived yesterday; I'm playing around with it and trying to record a short synth loop for Mikko's part of the update. I'llsee how that goes, but so far I'm really enjoying playing around with it! Getting a new piece of gear is always refreshing; I think I'll vibe with this one in particular very well.
Soon (this week) I'll publish both the auction for the sprite, the luthier that helps Rune with his guitar on his route, and a poll for which scene for all the routes I should tackle next week, after I'm done with Mikko and Guðrún. A lot of Day 5 will function similarly to how days 1-2 looked, with many different scenes with the wider cast to choose from - the wholesome last moments with everyone before the camp ends. I have a lot of ideas, and I'd like to help me choose which ones you like the most.
Last week I finished working on Broken Harbours. The script is ready, the videos created, exported and added to the VN. Right now it's waiting to be tested by Sqee, our QA and programmer, before I can release it as a preview later this month. As I wrote in the main devlog, I want to make sure it looks polished before we release it publicly - that means custom UI, proper logo, another illustration for the closing scene, maybe a nicer gallery, all sorts of stuff that we honestly have little experience with - so it might take time 🙏
That's all for now! I'm going back to work, I wish you a good week!- Keo