DESCRIPTION
Here are some in-game screenshots of the latest copper trapdoors.
I used a couple different shaderpacks (BSL, KappaPT, Shrimple...) to showcase those blocks, in various situations.
Much like other copper blocks, the details get smoothed out or eroded the more oxidized the trapdoor gets. I tried as much as possible to minimize heightmaps artefacts with cutout regions, but it's also shaderpack-depedent.
Hope you'll like them !





