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Vol. 5: Chapter 49

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Player: Dawnbreaker

Class: Divine Archer

Race: Elven God

Level: 0

HP: 66,000 (Constitution × 30)

MP: 37,500 (Intelligence × 15)

Strength: 2,200; Constitution: 2,200

Agility: 2,200; Intelligence: 2,500

Spirit: 2,500

Free Attribute Points: 0

Physical Attack: 4,400 (Strength × 2)

Physical Defense: 1,100 ((Strength + Constitution) × 0.25)

Magic Attack: 2,500 (Intelligence × 1)

Magic Defense: 1,100 (Spirit × 0.5)

Luck: 999

[Talent Skills]

[Divine Archer · Marksman's Instinct]: Attacks deal bonus damage equal to Agility × 2.

[Divine Archer · Pierce]: Deals 100% damage to up to two units within 10 yards behind the target.

[Divine Archer · Elven God · World Reversal]: Agility may be treated as any one of the other four core attributes. No attribute currently set.

[Elven God · Arcane Mastery]: Standard magic damage increased by 30%. Nature magic damage increased by 50%.

[Elven God Bloodline]: Alters how attributes scale for the character.

[Bloodline Awakening]: Unlocks additional elven skills as the user levels up.

[Common Skills]

[Double Shot]: 1 Skill Point. Inactive.

Fires two shots in quick succession. The second shot deals 80% damage.

[Precision Shot]: 3 Skill Points. Inactive.

Targets an enemy's weak point. 33% chance to trigger a critical hit for triple damage.

[Phantom Barrage]: 5 Skill Points. Inactive.

Rains arrows on enemies within a 15-by-15-yard area, dealing bonus damage equal to Agility × 1 and reducing their Movement Speed by 20% for 3 seconds.

Cooldown: 8 seconds. Mana Cost: 100. Cast Range: 35 yards.

[Moving Shot]: 4 Skill Points. Inactive.

Maintain 80% Movement Speed while shooting.

Learning Requirement: 200 Agility.

[Mirror Image]: 8 Skill Points. Inactive.

Creates 3 clones. Each clone inherits 80% of the user's HP, attack power, and other attributes. Clones cannot use active skills but fully inherit attack effects.

Clone Duration: 60 minutes. Cooldown: 20 seconds.

[Arrow of Dawn]: 4 Skill Points. Inactive.

Increases damage by 20%. Attacks ignore all buffs and skill effects on the target.

Duration: 10 seconds. Cooldown: 3 minutes.

[Apollo's Descent]: 6 Skill Points. Inactive.

Temporarily channels Apollo's divine power. The power is too overwhelming for the user's body, leaving them weakened afterward.

Active State: HP, Strength, Agility, Attack, Defense, Attack Speed, Movement Speed, and other attributes increased by 100%. Attack Range +50. Automatically triggers [Arrow of Dawn]. Duration: 10 minutes.

Weakened State: All attributes drop to 10% for 1 hour.

Cooldown: 24 hours.

[Spatial Blink]: 3 Skill Points. Inactive.

Teleports the user to any location within 50 yards. Holds up to 3 charges. Each charge takes 1 minute to recover.

With his bloodline awakened, Kael had been reset to level 0, and every piece of his equipment had been automatically unequipped.

His current attributes came entirely from his titles. All five core stats had risen by 2,200, with Intelligence and Spirit each gaining an extra 300 on top of that.

The biggest change was to his HP and MP—courtesy of [Elven God Bloodline]. A normal character gained 20 HP per point of Constitution; an Elven God gained 30. A normal character gained 10 MP per point of Intelligence; an Elven God gained 15.

[Divine Archer · Marksman's Instinct] hadn't changed much. The real transformation was [World Reversal].

Before, his Constitution could be treated as Agility. Now, his Agility could be treated as any one of the other four attributes. Treat it as Constitution, and his HP soared. Treat it as Intelligence, and his MP and magic damage climbed instead.

And with [Elven God · Arcane Mastery] in the mix, his build was clearly leaning toward the magic archer path.

A magic archer needed gear with Agility and Intelligence. A physical archer needed pure Agility gear. Under normal circumstances, building both at once was next to impossible. But with [Divine Archer · Elven God · World Reversal], a hybrid physical-magic archer was entirely viable.

[Spatial Blink] was another pleasant surprise. At level 0, he already had a 50-yard teleport with three consecutive charges. The one-minute recharge was slow, but if he managed to break out of an encirclement, surviving three minutes until all his charges recovered wouldn't be hard.

The only downside was that every one of these skills was inactive. He'd have to level up all over again and spend Skill Points to unlock them.

Which made his first priority simple.

Level up.

Still buzzing, Kael closed the panel—and only then noticed he was still standing on the observation platform. Miana and the others were gone.

He turned to Isilwen. "What happened? Where did everyone go?"

Isilwen was still kneeling on the ground. She answered quickly, "Dawnbreaker, Divine Envoy—Miana and the others left on their own."

Kael's face darkened. "They just left? So did I pass or not? Why haven't I received the [Arch Elder] title?"

"Your Grace has passed the trial, without question," Isilwen said. "I expect the High Council will send the official appointment within a few days."

"Oh."

Only then did Kael notice that both of them were still on their knees. He told them to rise and dismissed them, then turned to sorting his equipment.

All his ordinary gear carried level requirements, which meant none of it was wearable anymore. His Ascendant equipment, however, was still usable.

[Diadem of Unyielding Will (Ascendant)]

Physical Defense +1,000

Magic Defense +1,000

Agility +300

Spirit +300

[Galeharrow (Ascendant)]

Physical Attack +10,000

Strength +1,000

Constitution +1,000

Agility +1,000

[Solar Mantle of Apollo (First Seal Released)]

Physical Defense +10,000

Magic Defense +10,000

Strength +2,000

Constitution +2,000

Agility +2,000

Beyond those, he could still equip [Leo's Skill Ring] and his assorted medallions.

Playing it safe, Kael set [World Reversal] so that his Agility would also count as Constitution.

That left his key level-0 stats at:

HP: 291,000

Strength: 5,200

Constitution: 9,700 (4,200 Constitution + 5,500 Agility)

Agility: 5,500

Total Physical Damage: 31,400

Physical Defense: 14,725

Magic Defense: 12,400

Nearly 300,000 HP at level 0.

Kael rubbed his eyes, hardly able to believe the number. He checked it again. And again.

No mistake. His Agility was simply that high.

But it didn't take long for him to spot a serious problem: his attack power had dropped sharply.

Before, treating Constitution as Agility had boosted his damage by at least 30%. Now, while his Agility could be treated as other attributes, Agility itself hadn't grown at all.

There were two ways to raise his damage. He could set Agility to also count as Strength. Or he could set it to count as Intelligence.

Kael stared at the panel and muttered, "Intelligence, huh... Am I really about to become a magic archer?"

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POSTEDJul 10, 2026
ARCHIVEDJul 10, 2026