Hello everyone!
Development of the update is approaching its final stages. I'd like to share what awaits you in the next major update, but before that, I'd like to thank everyone who has supported me financially, even during the months without releases.
I previously wrote that your support would help me work on updates faster, which is true. However, updates have become less frequent, not because I've become lazy – quite the contrary, I've simply decided to choose quality over quantity. Therefore, I strive and work longer on each new version than on the previous one, to give you a much better gaming experience, so that you won't be left indifferent after you've given me some of your money, but rather experience new positive emotions.
I was also inspired by Cringe Indeed, and how he works so hard on Indulgences that each new version feels like a completely new game. It really inspires me to try to do at least a little as well as he does, and to dedicate all my free time to it.
Sorry for the long introduction, let's get to the point. So, what have you been waiting for all these two months?
I'll start with the most interesting part (in my opinion). The part I spent weeks on getting right and beautiful.
Bloat - OverBloat sprites. Oh wait, there's something else... Oh shit...
Bloat - OverBloat - UltraBloat sprites! Hmm, wait, I think... I think there's something else... Oh my god...
Bloat - SideBloat - SpecialBloat; OverBloat - SideOverBloat - SpecialOverBloat; Ultrabloat - SideUltraBloat - SpecialOverBloat; HomeBloat - HomeOverBloat - HomeUltrabloat - HomeSpecialUltraBloat and other.
Alice's Stage 5.
In short, there are tons and tons of sprite variations, depending on the girl's bloat level. The new Bloat system will automatically adjust the visual display of girls to any event or on-screen interaction, whether she's hungry (normal sprites) or after eating a medium, a lot, A LOT.
You'll experience constant visual variety on-screen, and I consider this one of the main new features in the update, but far from the only truly major one.
I even remember this being just an idea in one of the previous devlogs, and that I said it was a lot of work... Well, yes :)
But it was worth it!
OverBloats unlock at weight stages 3+, UltraBloats unlock at weight stages 5+.
Taking into account all the work, including the rework of some sprites, we've released over 400 new sprites. Maybe 500+, I didn't count :)
I apologize for the lack of rear sprites with bloated bellies. I couldn't make them look adequate for the rear view, so it remained the same for each stage and level of bloat.
Mira's Stage 5.
Moving on.
Buffet and Guests.
Playing as the office boss, purchase a room and set up a buffet. A new girl, Emily, will work there, but you can also work there, welcoming visitors in the form of female coworkers who will ask you for a bun, a piece of cake, or just want to gorge themselves. 20+ small events with office workers await you in the buffet.
Updated Lunches.
Lunches with each of the girls have been updated, both visually and in terms of dialogue. The change isn't fundamentally significant, but I think it will give the game a bit more impact. Additionally, 15+ mini-events have been added, which involve returning to the office after the girl has a bloated belly. A coworker will greet you at the office and mention how much the girl you were with ate.
Updated Gift Menu.
Each office girl now has a loyalty level, which can be increased by giving her gifts. Loyalty level affects how many gifts you can give her. Food and valuables are separated. I've expanded the number of food types for each to six, including new food options, and up to nine valuables can be gifted (one more for Mr. Black).
You can now give much more food, and the number of possible gifts is expanded not through dialogue, but by increasing the girl's loyalty level. At the highest loyalty levels, you can give so many gifts that the weight increases as quickly as from meals, so giving daily gifts is now not only more interesting but also more beneficial for faster progression through the stages.
In this section, I'll also point out that Mr. Black also has loyalty levels and a somewhat similar menu. The more you buy from him, the higher the level. The higher the level, the greater the selection you'll get in a single visit, and the more goods you can take from him at a time. There are now many girls, but only one of him, and only once every four days, so this new feature will be extremely useful for collecting his valuables faster.
Updated Office Upgrades Menu.
There are now six office upgrades, and each has a different impact on gameplay.
Three of them are one-time use, and three are reusable, meaning you need to upgrade them more than once.
A few improvements are not made immediately, but rather after a day or two, thereby taking the initiative away from books that had long since been exhausted by the second half of the game.
Furthermore, books are now read much faster, and the maximum number of days to read has been reduced from 12 to 7.
Improvements in the Catgirl game.
A new type of image has been added for the cat - Getting out of bed.
During Catgirl's feeding, when her stomach reaches a certain level of fullness, an image of a bloated belly has been added. It also comes from the same image as before, eliminating visual dissonance.
Her stages have been increased from 6 to 9, including some reworked images.
Five food items can be purchased at a time in the store.
Evening chats with colleagues.
There's a chance that a random girl from the office might message you after work in the evening and share a photo of her in her loungewear.
There will be 20+ such conversations in 0.5.
New girls and stages.
2 new girls:
Lenny. A mysterious girl who came to your office, dreaming only of gaining even more weight and... helping you fatten up others?
Emily. A cute girl who will work in your office cafeteria.
20+ new weight stages:
Alice: +1 stage (9 -> 10);
Lisa: +1 stage (9 -> 10);
Dana: +1 stage (8 -> 9);
Mrs. Pink: +2 stages (6 -> 8);
Natasha: +2 stages (4 -> 6);
Kaya: +2 stages (3 -> 5);
Catgirl: +3 stages (6 -> 9);
Lenny: +4 stages (0 -> 4);
Emily: +5 stages (0 -> 5).
Miscellaneous.
30+ new events. Honestly, I don't even know how to measure them. There are about 20+ major events, and well... more than 60 small ones.
After-work bar, for which there's one large permanent event with Alice and Lisa with decent replayability, as well as a small event with Kaya and Lenny.
Random encounters with characters in the office upon returning from the cafeteria/cafe/fast food restaurant have been added, where characters will react to how bloated the girl you brought with you is. There are over 20 of these random events in total.
New setting - Large Phone. It sounds strange, but essentially it simply enlarges the phone so that it extends slightly beyond the game screen. This increases the phone's useful area, making everything easier to see on mobile devices, and I think it's also a plus on computers. It's enabled by default, but you can disable it and return it to how it was before.
Mrs. Pink now has stretch marks on her stomach. If you don't like them, you can turn them off at the start of the game :)
Various UI improvements;
Two new translation languages: Japanese and Portuguese;
Other new features. (P.S. I'm already tired of listing new content :) and I might have simply forgotten something.)
Release date.
I'll be honest - I'm not a large gaming company; I'm a lone developer, making this game.
I have a personal life, a job, and studies, and I spend all my free time making a game that's worth a four dollars (on Boosty less then three dollars!).
I'm saying this because I don't want to commit myself to an even tighter deadline, so I'll give you a slightly longer-term date (well, I might burst into hysterical laughter if I don't make it by that date):
Office Feeder V.0.5 will be released on June 18th!
I need all 13 days to polish the game, finish the existing new content, and translate the game into multiple languages.
I'll mention the last point right away: if I don't finish all the translations by June 18th, I'll release it with just two - Russian and English, and then I'll release an updated version of the game, with all the translations, very soon. I'm just letting you know so there won't be any surprises, but maybe I'll make it on time.
Also, this is trailer of new update with V.0.5 gameplay.
Thank you for your anticipation and support.
The update is very big (in terms of work), so I need to polish everything up to ensure you get a high-quality update.
I hugged everyone and ran off to work❤️
flying7