Today we will take a look at Atlas' most current project: the game's splash screen. So what TCM needs at this point is a polished key visual that can sit as a background to the main menu of the game and then also as kind of a high fidelity artwork i can use as a backsplash or like "boxart" type visual.
So first, the splash screen needed to contain all three ROs + their monster forms. I also needed the artwork to feel dynamic and more detailed than their original sprite forms. Composition was a big tackle and atlas came back early with these sketches.


You can see right away that Atlas was pretty big on keeping the Moon element in the logo as a prominent feature of the splash screen. While these rough gestures might be a LITTLE hard to parse through, I INSTANTLY loved the bottom left one on the second image. I felt like it captured a lot of the character vibes and had a really interesting line of action. Which, sketched out, gives us something like this.

And then lots of adjustments from here.