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DESCRIPTION

Today we will take a look at Atlas' most current project: the game's splash screen.  So what TCM needs at this point is a polished key visual that can sit as a background to the main menu of the game and then also as kind of a high fidelity artwork i can use as a backsplash or like "boxart" type visual.

So first, the splash screen needed to contain all three ROs + their monster forms.  I also needed the artwork to feel dynamic and more detailed than their original sprite forms.  Composition was a big tackle and atlas came back early with these sketches.

You can see right away that Atlas was pretty big on keeping the Moon element in the logo as a prominent feature of the splash screen.  While these rough gestures might be a LITTLE hard to parse through, I INSTANTLY loved the bottom left one on the second image.  I felt like it captured a lot of the character vibes and had a really interesting line of action.  Which, sketched out, gives us something like this.

And then lots of adjustments from here.

Studio Peaches PATREON 9 favs
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POSTEDJul 4, 2023
ARCHIVEDJun 10, 2026