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Momoko 0.7 & A Few Bonus Updates

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Momoko 0.7 & A Few Bonus Updates
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Alright, I'm back with another update, Momoko 0.7, and small changes to the other characters shown.

I had planned to release the update for Momoko the day before Thanksgiving, but, I was hoping over the weekend I could get the Witch to a presentable state before the end of the month--turns out, I couldn't, not to my standards at least. I'll address that more toward the end. As for the new pledges that came in the last week or so, I'll be sending the big folder to you guys--based on tiers of course.


As for Momoko, she has new compatibility, so that makes four in total so far; dog, press, whip, and the new one with this update.



Momoko 0.7 :


-New Attack (Grab)

Press PP or KK

Left+Z or Right+Z(After Elbow Dash or Combo Ender) 

Press "C" to jump during throw


Momoko(Bottomless) 


Added two new photobombs(Activates with throw)


Momoko Lewds: 


-Added compatibility for the "Bodybuilder" position.(I didn't come up the name)


There's different expressions and effects, depending on the "top" that grabs Momoko, as shown above

Added dog compatibility for Kuromaru_C

Added various,(four) compatibility for Kuromaru Plus.(There's a link)



(Futa) Bonus Game:


Brown:


Fixed/removed the "x" button flash spawning Marron(Earth) since that was made for "testing" code, and the AI would use it unintentionally, and it spawns some extra elements some times.


Red:


Fixed an issue with the mating press,(speed 3) that causes it to lose compatibility with some characters. Should just work with everyone now.


Updated Rouge(Fire) to be more consistent with Momoko.


-Flail now causes clothing to fall

-Murder Chain(Grab) removes clothing

-Removes clothing when caught with the Lasso(Lewd Grab)


I can't stress enough how keen I am on nothing releasing something unless I think it looks good, nothing is perfect but the last I want to do is release something that just looks awful. So I'm hoping you lot can be patient awhile longer when it comes to the Witch, aside from Momoko I'm putting all my free time into trying make her animations look fluid and that all her offensive, defensive, and etc. all function with as little issue(s) as possible.


I should also mention I'm making slight updates to the other girls to go with the Witch--not crazy, Witch is still my main focus, and I refuse to have this not turn out great, even looking at all the stuff the Bonus Game has now, I'm still surprised I even got this far with them, it was originally only going to be two girls and that's all.

I'm really grateful for how long I've been doing this now, and there are a lot of you here who've been here for at least a year or two and even if my communication skills are *cough* [insert foul language here] I at least want my efforts and gratitude to show in my releases.





PixelPheromones PATREON 26 favs
VIEWS1
FILES10 files
POSTEDDec 1, 2022
ARCHIVEDJun 10, 2026