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How Games Are Made: SOUND DESIGN

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YOUTUBE LINK: https://youtu.be/lbOghip5CPI?si=HDZJWKoKr91pJQbq

Hey folks!

After two years of production we've finally got the first episode of this series ready to roll.

This is the first in a series of videos we have filmed that dive deep into specific areas for design. From character design to making doors, from creating marketing materials to lighting. Each episode focuses on the particular challenges that arise when thinking about these specific areas of design.

We're calling this series HOW GAMES ARE MADE and each episode focuses on a specific element. This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and much more.

Chapter Markers:01:36 - Sound02:24 - Soundscapes04:36 - The Engine06:45 - Foley11:04 - Priority13:14 - Synthetic Sounds15:12 - How Sounds Sound16:49 - Processing The Final Audio20:21 - Credits

We hoped to make a series that wasn't overly technical like a tutorial, but dove deeper into specific areas to really showcase the broad range of complex problems that game designers have to handle over the course of a project.

There are plenty more episodes are coming too, we have the first 4 mostly edited already. Myself and Jeremy have worked really hard on this in both filming and post-production.

Thanks for supporting our work, we hope you enjoy this first episode!

Danny

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POSTEDJun 16, 2025
ARCHIVEDJun 10, 2026
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