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Omniscension Questions and Answers

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Omniscension Questions and Answers
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After the big showing of our announcement, we've received a ton of questions and we'd like to answer the majority of the common ones below!

What’s the roadmap for this project?

What kind of game is this?This game is a hack and slash action game, in which the player takes control of Sophia. Sophia deals with hordes of enemies wherever she goes, Sophia can transform at will into her other forms. Each of them leveraging different strengths that handles different situations accordingly! We will be showing off more gameplay information, as development continues.

Will there be futa? Or sex?Absolutely! Sophia is a succubus first and foremost and always wants to pleasure herself whenever she can! The sex scenes are heavily censored in the Safe For Work version of the game. There will be a Not Safe For Work patch for the game to provide the option for uncensored sex as well as a futanari option.

There's only one enemy in the teaser, are there more planned?Absolutely! While we’ve introduced only one enemy in the teaser, Kathy. We do plan to introduce many more enemies into the game!

The stage is a little rough in the teaser, how different will it be in the real game?The stages shown in the teaser were placeholders for demonstration purposes only, it will be reworked completely from the ground up, to make it more appealing to look around (and destroy.)

How did this project come about initially? How long have you been cooking it?Started around February 2025, by Lusia who approached pectoriah with a Game Design Document (GDD) and a portfolio. About making a game featuring pectoriah’s character: Sophia, as the main protagonist. Started working on it, on and off since then as everyone on the team have other projects or jobs to handle as well.

Any incentive for supporters?Supporters can obtain playable builds of the game way before the official launch of it. They help shape the game by providing feedback to the development team. They also get to see some exclusive work in progress of the game. And if people are interested, a bit of technical talks about how we are able to achieve certain systems in game.

Will Sophia have other outfits?Sophia will have her original outfit at the start, but if we have enough funding for it, we would like to give Sophia additional outfits for her. Things like a swimsuit version, a business suit version, Super Sophia version, and maybe more.

What's the first goal after the announcement? Do you have a plan to make sure you don’t get overwhelmed?The first goal, is revamping the Patreon for support and plan out Act 1’s content. If we receive a lot of funding the plan is to use the funding to help contract work to professionals in areas in which we lack the skills or talent to do it ourselves. Such as 3D art, animations, potentially a second Unreal Engine developer, etc. This project was planned to have it split into 3 acts. Not only does it give us a structured narrative story, but also by splitting it into smaller chunks, our small team can focus on one act at a time without feeling overwhelmed by the entirety of the project and ultimately be able to release it to you all sooner!

If the game is being worked on by a team, why is the Patreon for it on pectoriah’s?We ran through different scenarios about how we would get funding for this project. Sadly the current state of the industry and culture, seems to not like lewd works, with a lot of platforms removing them to comply with their partners. The only place we can safely get funding currently is on Patreon and SubscribeStar. The reason why for using pectoriah’s Patreon as well is due to the already established community around Sophia, so it makes more sense to continue to manage one Patreon account instead of splitting it into two.

What will make this game stand out amongst other giantess games?Our focus is on Gameplay first, the game needs to be entertaining first. From what we’ve seen you usually play as a normal sized human with a giantess enemy or NPC in the game. What we offer is to play as a giantess that’s going up against hundreds of enemies on screen at the same time in a destructible environment in which she grows bigger all the time.

How are you guys gonna handle the acts?The game is split into three acts, we are focusing entirely on one act at a time, with each act being split by a completely new environment for Sophia to grow, destroy and enjoy herself in!

She can transform at will. But is it OK if I can stay in one of her forms only throughout the entire game?Sure you can! You can play in either her succubus form or her powered up form throughout the whole entire game if you wish, however it might make certain parts of the game more difficult, but if you’re up for a challenge by all means!

How many enemies will be visible on screen at the same time without having a negative impact to the performance of the player’s computer?We’re still in the very early stages of development so a concrete number cannot be given already but while working on the system early on to try and spawn in as many as possible. We were able to achieve about 300+ enemy units on screen, without too much of a significant frame drop. This was tested on a Ryzen 9 9900X CPU and a Radeon RX 7900 XTX GPU, so will need to check it on lower hardware during development.

Are NSFW games really profitable to hold up such a project for +1 year?When doing research on this, we did encounter some NSFW games that can be considered profitable. While it’s still incredibly niche compared to a standard video game, it’s still possible to make a profit with it! The idea is by staying within our project scope, we won’t expect our expenses to explode, and therefore make it easier to make it profitable for us! So hopefully we can continue delivering new games or even other things to you in the future!

Can you put my OC in your game?Thank you for liking our project so much that you’d like your character in it! We do not have any plans to add more characters than what’s already planned. There might be a possibility to add people’s characters in the game as trophy collections but no promises, if we do, we will make an announcement on how it will work.

What happens if you do not reach your funding goals?We do have a fallback plan if ever this happens. We will consider Act 1 to be the complete game at that point, instead of 3 acts. Act 1 does have a conclusion to it.

What roles are we looking for in particular?

We have a priority list of people we need to look for. With the two most important ones being a 3D artist and a second Unreal developer, there are more roles that we're looking for but those two are our top priority.

How big will it be, Length wise, feature wise? Length wise when all 3 acts of the game are complete we expect the main story to take about 8 hours to complete. And depending on our funding situation. We can add extra post-launch content to extend it a bit more.

What is the team size currently? The current team size is 5. We're all doing this part time, since all of us either have jobs or other projects to handle at the moment.

What controllers are planned to be supported, if any at all? Xinput based controllers such as Xbox controllers. Will try to get the new Steam Controller working as well. The Playstation Dualsense controller as well, will be supported.

Is there Fishing? Never say never!

Is there going to be voice acting?Probably not, people have different interpretations of how Sophia sounds like in their heads. Giving her a real voice might disappoint people, we also want to focus on making the game itself using what funding we have to make the game.

Will it be exclusively single player? Yes, we have no plans for multiplayer/coop for it.

Can a Tiramisu be a health pickup?Honestly, that's a great idea. It might become a health pick up for her!

Will there be DLC?If everything goes well and it sells well etc... We can definitely do some free DLC for the game, extra stages and such.

Will Sophia do infinites?Honestly not intentionally but if people discover it. It would be sick and won’t patch it unless it’s easy to do so and cheeses everything.

Will there be some things different from the comic to the game or will it be a 1:1 copy?Doing a 1:1 might not be as fun so while the story takes the origin story to heart. It is not a 1:1. You can think of it as a sequel to the origin comic or an alternative reality compared to the original comic.

Will the fighting style change because you get more souls and greater powers? Yes! You can unlock additional abilities and moves by spending the souls you've collected in Ceri's shop!

What systems is the game going to be on? Initially PC only with Steam and possibly Itch.io (Windows and Linux via Steam Deck), I would like to have this work on a Steam Deck as well. Later on we will attempt to do a console port but depending on the platform owners there's no guarantee we will be able to publish on them.

Would it be possible to know who did what? And how X thing worked?

While we aim to be transparent with our game development. There are certain members on the team that do not wish to be known nor want their methods to be explained outside of the team. If we have any sort of behind the scenes for the game. It will only be via Patreon posts.

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POSTEDJun 2, 2026
ARCHIVEDJun 2, 2026