MBD Developer Update
Hey everyone,
A few things to talk about today.
First of all, the winner of the recent poll is pink hair for our mystery lady below. Congratulations to everyone who voted for it... and condolences to the blonde + purple supporters. 😄
Now for some development news.
Episode 9 is still on track, and we're doing everything we can to keep it that way. However, I want to be transparent and mention that July may be a bit more challenging than usual.
Last month we lost two animators, which wasn't ideal timing. The good news is that we're currently onboarding both new full-time and part-time animators. The previous team members worked on a commission basis, whereas our goal now is to build a more stable animation pipeline.
Hopefully this means not only that animations will be delivered faster in the future, but that their overall quality and consistency will improve as well.
This expansion has actually pushed us into a budget deficit. That's never fun, but we believe it's the right long-term decision for the project. We'd rather invest now and build a stronger team than save money and slow development down later.
Looking a little further ahead, we're planning to take a short step back during August or September.
This isn't because development is slowing down. Quite the opposite.
We want to use that time to rest, recharge, and improve some of the foundations behind the scenes. As the game grows, we've realized that some of our pipelines, documentation, and production processes need attention. Spending a bit of time improving those systems should make future development smoother, less stressful, and ultimately faster.
The goal is to work smarter so we can keep delivering bigger and better updates without burning out the team.
As always, thank you for the support. Everything we do from hiring artists and animators to upgrading our workflows is possible because of you.
Back to work.Jim