Hey everyone—hope you’re having a great week. And if not, don't worry -- Friday’s coming, and you know what that means ;-)
This dev cycle’s been a bit unusual. US tax season slowed things down, plus I took a vacation and was away from my PC for a while. On top of that, a lot of time went into fixing bugs from the animation engine rewrite. The upside is things are now in a really solid place—and I’m feeling confident we’ll have another release this Friday.
R011 will mark the 8th release in a row on a 2-week cycle, and the 9th release this year. That’s a lot of Nerd!
Who remembers v0.1.00? That was back in January, but it already feels like ages ago. Since then, the game’s grown a ton—new features, enemies, NPCs, animations, upgrades, conversations… the list is already very long, but it’s about to get even longer, because R011 is bringing something new:
Dominant threesomes.
For the first time, Nerd will be able to initiate with two enemies at once. Now you might be thinking, “Didn’t we already get submissive threesomes?”—and yeah, we did. But dominant threesomes are a whole different beast.
Submissive ones were relatively straightforward—there are only a few situations where they can happen, so the logic stays simple. Dominant threesomes, though? Way more complex. You’ve got overlapping enemies, partial unlocks, edge cases where one participant is already used, interruptions mid-action, state transitions afterward… it gets messy fast. This one definitely required the full “serious coding” treatment.
Even with some solid AI help, I’m still putting the finishing touches on it—but I’m feeling good about having it ready for Friday. And the nice part is, once the system is in place, adding more threesome animations will be easier going forward.
That’s it for today’s update. Thanks as always, and looking forward to catching up again on Friday!