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Full steam ahead, and new plans for Deep Soil gameplay sequence (Biweekly Progress Report, 6-8-2026)

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Full steam ahead, and new plans for Deep Soil gameplay sequence (Biweekly Progress Report, 6-8-2026)
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Hello again everyone, welcome to another CPE progress report! Much like the previous weeks, there's not a ton to talk about this time; we're still working on finishing up v0.49, which is proceeding smoothly so far! Well, mostly smoothly, but we'll get into that later in the post - it's nothing that will delay the update, so no worries, we're still on track for releasing this month. As always, before we get into the details, here's our list of daily updates since the last post:

For the most part it was business as usual these past two weeks. I've been marking off all the stuff on my todo list, which is about halfway finished at this point. Once I finish the list, I'm gonna do a final, more thorough playtesting session, make a list of any of the problems found during that playthrough (which will typically be a big list of bugs, rather than "incomplete features" like this previous list was), fix most of those issues, maybe leave some of the more inconsequential ones that don't really impact the game much. Once that's all done, I'll work on getting all of Orex's recent cutscene animation work implemented, and then it'll finally be release time!

The one caveat here is mentioned in the Daily Updates up above. I've talked about the "new gameplay sequence in the Deep Soil" previously, but I haven't been discussing specifics to avoid spoilers. I had plans for that section, but as I've been working on it, I'm not really satisfied with how it's coming together. I decided to take some time last week to think of something new and a bit more ambitious, and I'm much happier with the new idea; however, the increased ambition and the fact that we're already low on time means that for v0.49, I'm going to have to pivot to a simplified version of the original plan. It won't be a very impressive sequence in this update, but this simplified version is nearly finished already, so the new plan won't delay the update coming out - we'll just update it in the future, hopefully with v0.50. That said, we do really want to focus on brand new content, so if it's a choice between fixing this sequence or adding brand new stuff in v0.50, we'll focus on the latter first.

Alright, this is an even shorter update than usual I think, but that's about all I have to talk about! We really are just nose to the grindstone right now, so there's not gonna be anything new or exciting to talk about until the release itself. I'm not sure if the update will come out before the next Progress Report, I suspect it'll be a bit longer than that, but I have every expectation that we'll make it by the end of June, so I hope you're excited!

As always, thank you for reading, and we'll see you again soon!

Anon42 PATREON 200 favs
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POSTEDJun 8, 2026
ARCHIVEDJun 8, 2026