Nearly there, starting final playtesting passes! (Biweekly Progress Report, 7-20-2026)

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Nearly there, starting final playtesting passes! (Biweekly Progress Report, 7-20-2026)
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Hey everyone, time for yet another CPE progress report!

Once again, I don't have a ton to talk about this week; work has continued at a decent pace, with the one stumbling block being that there was a lot more cutscene polish work left to do than I realized. Before I get into specifics, though, let's get the daily updates from the last 2 weeks out of the way:

So my exclusive focus recently has been on the remaining v0.49 cutscenes, and implementing all of the animations Orex has been working on. All of the top priority animations have been finished and implemented by this point, at least to a rough stage like I posted about last update. Along with the new animations, I did another polish pass on things like effects, camera movement, and audio; there's still a few new animations and a bit more polish I want to do before a release if possible, but it's in a much more satisfying place already thanks to the work we've done so far, and I'm much happier with the idea of releasing it.

We're closing in on the end of the month already, so I'm going to switch focus from cutscene polish to playtesting and bugfixing now. There's still a chance we could release v0.49 in July, but I do think it might be worth it to push the release back a tiny bit more if it feels like it needs it. I can't fully commit to a specific date yet before starting this playtesting pass, but if we do have to push it into August, it'll be in the first half of the month, hopefully even in the first few days.

With all that said, even though things are progressing well, I'm not really happy with my personal productivity and work output lately. My work habits were improving a lot for a bit there, but I think I'm starting to slip into old bad habits again, so I'm going to recommit to the idea of doing devstreams. Starting this week, me and Orex will be streaming every Wednesday and Friday, starting at 10am Alaska time (1pm CST). We usually stream for around ~3-4 hours, him doing art and animation while I work on programming, level design, cutscenes, etc. We stream on Picarto, and unfortunately I can't directly link my stream account since there's NSFW content on there and this is a public post, but it's easy enough to find with a search or by asking on our Discord. I hope you'll come hang out with us there, if you're interested in hanging out with us while we work on CPE!

Alright, I think that's about it from me today. v0.49 is coming soon, and I can't wait to get it in your hands for real - and to finally start developing brand new content soon after! Thank you all so very much for reading and for your eternal patience; we'll do our best to make it worth the wait. See you again soon!

Anon42 PATREON 199 favs
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POSTEDJul 20, 2026
ARCHIVEDJul 20, 2026