First of all; thank you for all the Beta 2 bug reports. Every message, every tiny detail you’ve spotted… it means the world to me. I want FD3 to be rock solid — not “almost there,” not “good enough,” but something I can stand behind with zero excuses.
Behind the scenes a lot has been happening, because I’m trying to raise the overall quality and give you safer, cleaner, and better ways to receive my content.
The big one:I’m building a system that lets you access everything directly — without piracy, without mirrors, without leaks. Just you and the Haven. The FD3 Beta download you saw was only a small preview of how it will work. You log in through Patreon like always; my link takes you straight to my server. No shared passwords, no strange steps. Safe. Clean. And honestly… looking pretty damn awesome.
But this relies on Patreon upgrading their end, and that part has been slow. I even asked them if creators could send direct messages through their API, so I wouldn’t have to rely on ISP-flagged emails anymore:https://www.patreondevelopers.com/t/feature-request-ability-to-send-direct-messages-to-supporters-via-api/11171
Another thing I’m waiting for:The new DRM; the friendly one - should be ready, but I’m still waiting for the final green light. It’s designed for Windows 11 and should run smooth. And on top of that, I’m waiting for the mastered audio, which should arrive at the end of this month.
Now the big move:
All of Citor3 is getting a new home.I purchased a new web hotel with lots of space and download capacity. Next month everything will be migrated there. I also bought a Hetzner server for the Patreon mirror (Haven) once Patreon upgrades their API. And one of you offered server help, so future releases will have multiple download mirrors. Faster, safer, better for everyone.
Back to FD3:
Here’s the important part:
Anyone pledged at $20 or more in December 2025 will receive FD3 permanently.If you’re in that tier, it’s yours forever — no exceptions. After December, the price will be $35 here, and FD2 moves to another place.
Now… about the characters.I’m not happy enough with the current interaction system. I want it to feel alive; not stiff, not mechanical. This is why I’ve spent so much time rebuilding interactive touch. Two years ago I hired a company for this, invested a ridiculous amount, and ended up being a milking cow (and not in the way I would prefer:D). Progress was slow, expensive, and going nowhere. I cut ties.
So I started again.From scratch.And Lola has been with me every step of that rebuilding.
The first skin-interaction tests are tiny steps — nothing spectacular yet — but for the first time I believe I can actually pull this off.
Here’s a super simple video showing my very first steps toward that direction.
Thank you, each and everyone. You are the reason I'm here.
Jari