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DESCRIPTION
I've found a feature in unity which makes creating long-form animations a hundred times easier. I much prefer long animations rather than a handful of short loops, and I know most of you do too. However, this feature in unity cannot be implemented into the actual game without an extreme overhaul of the code. (The feature I'm using is the Playable Director + timeline asset.)
Anyway, I'm going to be testing this out and making some long animations soon (~1 min), but this brings up a question:
Since the long animations might be incompatible with the overall game, I'd like to know what you guys enjoy more. The game, or the animations? Bear in mind, if I spent less time on the game, I'd have more time to focus on animations.