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Roadmap: what's planned for the full version?

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Hey everyone! Now that the first public version of Glory Hole Barista is up, i wanted to share what i have planned for the future.

Please Note, this list is in no particular order! I'm not yet sure what sequence these will happen in. also, none of this is set in stone- some things might not happen as planned, and i might add different features based on community feedback.

Visuals & Audio Quality

lots more sound effects for sex scenes, including some voice performance for the barista & customers

higher quality animations. most of the animations in the game are only "blockouts" and are lacking polish

destroy all clipping! My goal is to fully eliminate places where body parts are noticeably intersecting in impossible ways.

better cum vfx

at least one more outfit (lingerie, as seen in the trailer and on bluesky!)

general minor visual fixes

Story & Characters

add a "chapter select" menu [this is already done and will be in the next update!]

the final game will (hopefully) include 3 romanceable characters, who will each have around 3 "story beats"

Tristen (the third character) will be making his debut in the next patreon build!

gosh i will need to write an ending of some sort... is the loyalty program successful? will the Bean Hole café become a franchise, with a glory hole in every location? would that be... a good thing..?

Gameplay

add controls to fully rotate the camera during sex scenes (currently partly implemented; you can zoom in and out with 'q' and 'e' on your keyboard, plus tilt with 'f' and 'r')

add more actions, bringing the total number up to 11 or 12

continue to balance the difficulty & pacing. It should be a challenge, but not too grindy

add "challenge customers" to mix up the gameplay

okay i also have an idea for some consumable drinks you could use to power up your dick sucking abilities. it still needs some tinkering though so, stay tuned to see how that goes

Usability / Convenience

improve the tutorial / onboarding experience. i'm finding that nobody reads the instructions popups (not your fault), and the game is difficult to understand, especially for players without a lot of relevant experience

add more options, including the option to skip story scenes and adjust the text speed [those are already done and will be in the next update!]

continue to improve the UI (particularly the "customer rewards" screen, and the "customization" screen)

fixing inevitable bugs

there's probably stuff i'm forgetting! i'll come back and edit this post if there's anything important. Let me know what you think! are there things i should add to the plan?

Finally, patrons, I need your help!

The new patreon build is coming soon- but in the meantime, if you haven't played yet, please take the game for a spin. If you find any issues, or bugs, or if you have ideas for ways the game can be improved, please use the feedback form to let me know! (here's the link- or you can just click the in-game button to pull it up!)

Feedback is super useful at this point. I crave your feedback!

Thanks for reading, and above all, thank you so much for supporting the game!

Desperate Delight PATREON 4 favs
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POSTEDApr 23, 2026
ARCHIVEDApr 23, 2026