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Dev Update - 1st April

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I've been away with family for the holiday but brought my laptop along - been squeezing in work whenever I get the time. The 0.1.7 patch has been a deep cleanup and improvement pass. Here's everything so far:

Bug Fixes

Fixed Beauty negotiation at CyberClinic training the wrong stat

Fixed cosmetics not working for female MC

Fixed session summary blocks rejected by schema validation

Fixed clothing reverting to jeans and t-shirt on travel after morning routine

Fixed tutorial tooltip cut off with large font and media settings

Fixed sidebar and HUD misaligned at non-default font sizes

Removed stale Vite favicon reference

Fixed Confidence dice roll costing same willpower as the Willpower gate in VR sessions

Fixed Eva Session 5 applying male default hair to female MC

Fixed engine tests crashing on asset URL import

Fixed contract drift test missing six condition and effect kinds

Fixed auto-triggered interrupt passages skipping each other

Fixed repeat CyberClinic VR visits reusing stale session state

Fixed Eva small talk appearing at wrong time of day

Fixed Eva's compliment slip appearing before any relationship building

Fixed intimate small talk scenes available too early

Fixed CyberClinic VR branch rewards drifting between genders and choice types

Fixed several CyberClinic VR Voice lines rendering as empty quote cards

In-Game Changes

Added action-point costs on passage choices - "browse before you commit" hubs

Added warning when loading saves after content changes

Removed full-body outfit overrides in favor of the existing item set system

Unified save/load and rewind RNG so dice rolls are deterministic

Travel hooks now only apply meter effects

Rebalanced NPC starting affinities

Made pivot, first kiss, and path scenes time-neutral

Dev/Backend Tools (not player-facing yet)

Added search and group filtering to dev console flags

Added reactivity blocks for passages (NPCs reacting to appearance, clothing, state - needs content written)

Added common passage checks (47 checks across 10 categories - needs content written against them)

Improved common check picker with search and category groups

Added effects and route details to graph preview dialog

Content Rewrites

Changed CyberClinic VR study intro and negotiation writing

Changed CyberClinic VR Session 1 and Session 2 scenes across all branches

32 changes across multiple files and systems. Work keeps going!

Lustline Utopia PATREON 75 favs
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POSTEDApr 1, 2026
ARCHIVEDApr 1, 2026