I've been away with family for the holiday but brought my laptop along - been squeezing in work whenever I get the time. The 0.1.7 patch has been a deep cleanup and improvement pass. Here's everything so far:
Bug Fixes
Fixed Beauty negotiation at CyberClinic training the wrong stat
Fixed cosmetics not working for female MC
Fixed session summary blocks rejected by schema validation
Fixed clothing reverting to jeans and t-shirt on travel after morning routine
Fixed tutorial tooltip cut off with large font and media settings
Fixed sidebar and HUD misaligned at non-default font sizes
Removed stale Vite favicon reference
Fixed Confidence dice roll costing same willpower as the Willpower gate in VR sessions
Fixed Eva Session 5 applying male default hair to female MC
Fixed engine tests crashing on asset URL import
Fixed contract drift test missing six condition and effect kinds
Fixed auto-triggered interrupt passages skipping each other
Fixed repeat CyberClinic VR visits reusing stale session state
Fixed Eva small talk appearing at wrong time of day
Fixed Eva's compliment slip appearing before any relationship building
Fixed intimate small talk scenes available too early
Fixed CyberClinic VR branch rewards drifting between genders and choice types
Fixed several CyberClinic VR Voice lines rendering as empty quote cards
In-Game Changes
Added action-point costs on passage choices - "browse before you commit" hubs
Added warning when loading saves after content changes
Removed full-body outfit overrides in favor of the existing item set system
Unified save/load and rewind RNG so dice rolls are deterministic
Travel hooks now only apply meter effects
Rebalanced NPC starting affinities
Made pivot, first kiss, and path scenes time-neutral
Dev/Backend Tools (not player-facing yet)
Added search and group filtering to dev console flags
Added reactivity blocks for passages (NPCs reacting to appearance, clothing, state - needs content written)
Added common passage checks (47 checks across 10 categories - needs content written against them)
Improved common check picker with search and category groups
Added effects and route details to graph preview dialog
Content Rewrites
Changed CyberClinic VR study intro and negotiation writing
Changed CyberClinic VR Session 1 and Session 2 scenes across all branches
32 changes across multiple files and systems. Work keeps going!