Hi guys!
Quick 0.3 status update. Alongside the freedom, law, prison, and housing systems from the last post, a few more things have joined the update.
Desktop keyboard controls are being added, so playing on PC should feel smoother: number keys for choices, Space to continue, Ctrl to go back, and shortcuts for the main menus.
There’s also a new main-story step after the current Volthex/Takemi thread. Bryan gets back in touch, Patchwork Clinic gets involved again, and the MC gets a closer look at the missing-night memories.
Business management is also getting its first pass. You’ll be able to buy a small business, fund it, hire staff, assign shifts, upgrade/customise it, move locations, and check how it performs. The first test subject is a hot dog stand, because every serious life spiral needs a small business phase.
I’m aiming to release a WIP 0.3 build tomorrow. It won’t be the final polished release yet, but I’d love feedback on how the new systems feel: what’s not clear, what’s fun, what’s annoying, and what needs more work.
Thanks as always for the support!