Worked like crazy for this one, I hope you enjoy. <3With that, I think we're in good shape to start doing actual nsfw stuff soon.Sorry it took so long, had to build a lot of foundations to get there.
My plan is to go back into animating like I did in 2023-2024, make full animations for the Patreon, and use them ingame as cutscenes.
Gonna make a bigger post about it soon~
Release Notes 0.0.12
Added full Inventory system
Items you collect now take slots within a grid and can be consumed or equipped
Items can be moved, split, and dropped
Turn-based combat skills are now equipped through the inventory system
Any character can now use any skill based on equipment
Added Vault system
Lets you transfer your items into a container within the ship
Added Crafting system
Lets you experiment with the items you find, allowing you to synthesize powerful skills and consumables
Exploring the planet now requires crafting an Atmospheric Translation Symbiote (ATS)
Can craft Inventory Expansion, adding a full row of inventory space
Every encounter now drops items that can be used for crafting on the ship
Slime Essence is dropped by small slimes on the planet (can be consumed for 500 Essence or used for crafting)
Explorer Slime Core is dropped by tiny green slimes on the ship
Growth Cores are dropped by turn-based encounters (common rarity)
Symbiotic Essence is dropped by turn-based encounters (uncommon rarity)
General Changes
Tweaked Rev’s dialogue so he teaches new crafting mechanics
Removed Jump input (now used to open Inventory)
Interact input for controller is now bound to A instead of Y by default
Removed time limit to exploration
Removed Time Shards
Removed Cores (Rev now asks for Growth Symbiote Spawns for later upgrades instead)
Separated player growth into temporary and permanent values (Growth Symbiote Spawns grant permanent growth)
Added "Pre-Alpha V0.0.12" under the game's logo (instead of small text at the bottom right)
Added randomized concept art as background assets during loading screens
Graphics Changes
Improved shading for Fuse’s clothes
Added comic-style dots on surfaces perpendicular to the camera near the borders of the screen
Removed upscalers from video settings
Changed ambient lighting on the planet
Bug Fixes
Fixed save file keeping remnants of data when starting a new game
Fixed player growth not being applied to the save file
Balance Changes
Doubled the growth and strength buff of Ultimate Roar
Reduced the amount of projectiles on empowered enemies
Unique named encounters are now always solo
Increased health of unique named encounters
Patreon Rewards Changes
Added slider for permanent player growth
Added buttons to add any item directly to your inventory