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Hypermancer [0.0.12] Release notes!

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Hypermancer [0.0.12] Release notes!
DESCRIPTION

Worked like crazy for this one, I hope you enjoy. <3With that, I think we're in good shape to start doing actual nsfw stuff soon.Sorry it took so long, had to build a lot of foundations to get there.

My plan is to go back into animating like I did in 2023-2024, make full animations for the Patreon, and use them ingame as cutscenes.

Gonna make a bigger post about it soon~

Release Notes 0.0.12

Added full Inventory system

Items you collect now take slots within a grid and can be consumed or equipped

Items can be moved, split, and dropped

Turn-based combat skills are now equipped through the inventory system

Any character can now use any skill based on equipment

Added Vault system

Lets you transfer your items into a container within the ship

Added Crafting system

Lets you experiment with the items you find, allowing you to synthesize powerful skills and consumables

Exploring the planet now requires crafting an Atmospheric Translation Symbiote (ATS)

Can craft Inventory Expansion, adding a full row of inventory space

Every encounter now drops items that can be used for crafting on the ship

Slime Essence is dropped by small slimes on the planet (can be consumed for 500 Essence or used for crafting)

Explorer Slime Core is dropped by tiny green slimes on the ship

Growth Cores are dropped by turn-based encounters (common rarity)

Symbiotic Essence is dropped by turn-based encounters (uncommon rarity)

General Changes

Tweaked Rev’s dialogue so he teaches new crafting mechanics

Removed Jump input (now used to open Inventory)

Interact input for controller is now bound to A instead of Y by default

Removed time limit to exploration

Removed Time Shards

Removed Cores (Rev now asks for Growth Symbiote Spawns for later upgrades instead)

Separated player growth into temporary and permanent values (Growth Symbiote Spawns grant permanent growth)

Added "Pre-Alpha V0.0.12" under the game's logo (instead of small text at the bottom right)

Added randomized concept art as background assets during loading screens

Graphics Changes

Improved shading for Fuse’s clothes

Added comic-style dots on surfaces perpendicular to the camera near the borders of the screen

Removed upscalers from video settings

Changed ambient lighting on the planet

Bug Fixes

Fixed save file keeping remnants of data when starting a new game

Fixed player growth not being applied to the save file

Balance Changes

Doubled the growth and strength buff of Ultimate Roar

Reduced the amount of projectiles on empowered enemies

Unique named encounters are now always solo

Increased health of unique named encounters

Patreon Rewards Changes

Added slider for permanent player growth

Added buttons to add any item directly to your inventory

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VIEWS1
FILES1 file
POSTEDApr 18, 2026
ARCHIVEDApr 18, 2026