Worked a lot on both gameplay and visuals for this version, especially for the planet's surface.
With its long rocky spires, corrupted waters and hidden secrets, I really wanted to make it a mysterious and fun area to explore.
That also meant changing how it plays. You no longer get jumped by enemies as you walk around, instead you have random encounter trigger when you`re on unsafe surfaces outside of the main paths.
This build has a nice surprise for DoC players as well, couldn't stop myself from doing a callback to one of my favorite part of that project.
Thanks again for the support!
Release Notes – 0.1.1
Planet Overhaul
Fully reworked planet layout and visual design
Encounter System Changes
Turn-based encounters now depend on movement across terrain:
Roads: No random encounters
Grass: Slowly triggers weak encounters
Corrupted ground: Triggers strong encounters
Corrupted Water System
Added lakes of corrupted water that grow the player when stepped in
Staying in the water for extended periods gradually lowers the water level
Puzzle & Boss
Added a final puzzle encounter at the end of the planet
Players must offer the correct item to trigger a special boss fight
Added dedicated boss dialogue for the puzzle sequence
Added boss battle: Seed of Corruption
Defeating it rewards Corrupted Essence
New Item: Corrupted Symbiote Spawn
Added craftable item: Corrupted Symbiote Spawn
Consuming it grants a permanent ability that increases your size at the start of each turn
Additional uses strengthen the effect
Rev or Fuse can consume it during use
Visual & Presentation Updates
Tweaked main menu lighting
Added custom camera system for in-field dialogue
Improved cel-shading quality
Improved cel-shading performance (+0.8ms GPU improvement)
World Behavior Changes
Slimes no longer attack on sight and are now non-hostile
Added hidden treasure chests across the planet surface
Added invisible boundary walls around the planet area
Patreon Rewards
Split skills and items into separate categories in ImGui menu
Added Corrupted Symbiote Spawn spawn button for testing