Hypermancer [0.1.2] Release notes!
Huge version this time! With the last animation I posted, I was finally able to have a proper cutscene workflow for the whole game.So I went back and made every single dialogue use the new workflow. It was a lot of work but everything feels so much better now.
The planet and ship are also getting close to a production ready look, with a new day/night cycle that shows how weird and beautiful Anomaly Prime can be. I'm working a lot on making the visuals feel more stylized and heightened that Unreal 5 typically allows.
This also involves a lot of heavy lifting but feels amazing once it finally looks good <3
Thanks again for the support! Let's make this something truly special out of this game. <3
Release Notes 0.1.2
New Cutscene & Dialogue System
Added new cutscene technology for dialogue sequences.
Implemented the new cutscene system for all of Rev's dialogue.
Added Rev emotes to every line of Rev's dialogue.
Added a new extended 5-minute scene when giving Rev his first Growth Symbiote Spawn.
This is the playable in-game version of the animation released last month.
Fuse Hyper Beam Upgrade
Added a craftable Hyper Beam upgrade for Fuse.
Crafted using a Growth Symbiote Spawn and a Growth Core.
Added a unique gun model and custom beam effects.
Updated Fuse's aiming animations to support the upgraded weapon.
The Hyper Beam can now destroy crystal obstacles that block certain paths.
New Gameplay Features
Added a basic growth ability that all characters can use for free during battles.
Added a crystal gate on the planet that blocks access to the corrupted area of the map.
Planet & Ship Lighting Overhaul
Fully reworked planet and ship lighting.
Added a day/night cycle to both the planet and the ship.
Added deep purple fog outside the planet area to replace the previous water environment.
Rev Updates
Improved Rev's cel-shading:
Added a red glow behind him, simulates rim-light effect.
Added a subtle white glow on certain areas of his body.
Added veins to Rev that appear during cutscenes or when hit by the growth beam.
Updated Rev's animation on the title screen.
Miscellaneous Changes
Reworked the intro cutscene writing.
Fixed unusual running animations for the player, especially noticeable when grown larger.
Doors can now be opened by shooting them with Fuse's beam.
Fixed inconsistent aiming offsets with Fuse's beam compared to the main crosshair.
Cleaned up the new game intro cutscene:
Dialogue now only advances when pressing E, Left Mouse Button, or A on a gamepad.