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Dreams Of Surrender Update Released

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Dreams Of Surrender Update Released
DESCRIPTION

Hotfix- [Kritical]DreamsOfSurrender_1_18a_pat

Good morning, evening and everything in between.

Download Here.

Wiki Page Here.

Changelog & File Changes Here.

So, time for an update. I frankly don't even remember everything I changed, since I´ve started working on the update on the first ... and stopped an hour ago.

TL;DR - Objects now behave differently. Fixes. Autonomy changes. New stuff.

Since I already wrote articles about a lot of the major stuff on the wiki, I will simply link the relevant sections and add some things.

Object training 

  • Sequence changed. Lock-in > Prepare For Training > Training Selection

  • Everything starts with a lock-in.

  • Singular skill check on entering a lock-in, no more throughout the session. Success chances newly modified by mood, both positive and negative.

  • No longer checks for range.

  • Persists through save & load and travel.

  • Several generic interactions for every available lock-in.

  • Non special training now available without the need to unlock it.

  • No longer punishes.

  • Much better compatibility with sub sharing and favorite training other subs in devices.

  • Animation resync every roughly two loops for paired animations for situations where the simulation gets jerky and desyncs the animations.

  • Can change training location from object to object without breaking lock-in sequence.

  • Sleeping with assignment enabled for every object that can be reasonably slept in.

  • Objects now get dirty when in use and have to be cleaned.

  • New idle animations for objects that did not have a lock-in or needed additional animations. New idle animations for Dominants. New animations in general.

More about object training here.

Important object changes

  • Atropos, Basic BW Machine - Now used to accelerate special training through the use of braindances.

  • Sensory Deprivation Chamber - Long-term lock-in. Three different ways to train the occupant (pain & pleasure, sensitivity increase, stimulation).

  • Exercise Bike - New paired training, new solo training, new humiliating interaction to clean up after a ride.

Since I had to redo every object integration, you might notice other small changes to stuff like the urinals, but lets just move on.

Autonomy

  • Order To Clean - Effect should persist for an hour. Very much increased the intensity of the autonomy, included cleaning my objects as well.

  • Order To Sleep - Completely changed the way its called, should be much more reliable. Don't forget to assign appropriate sleeping place.

  • Order To Cook - Using a different and more reliable way to call the cooking action.

Needs to have the game autonomy turned on to work.

DoS autonomy that is not triggered by a direct order now has three selectable intensities. Find the selection on your sim in Master>Miscellaneous>DoS Autonomy Settings

  • None - Completely disables the autonomy.

  • Standard - Should be slightly stronger than base game autonomy. Meaning the sims should keep a reasonable balance of doing regular and DoSy stuff, assuming other stuff like rules permit it.

  • Training Focus - Massive boost to my own interactions, will probably do nothing else.

Unlocks

  • Reduced the number of available unlocks on the Dominant by condensing all the separate unlocks into 4 that reflect the three major special training categories + one for science devices like Atropos.

  • Added an interaction on the SoS card that refunds spend points so that you can redistribute them.

  • Reduced the total amount of unlock points earned by leveling up. If you respec a character on a current save, you are almost guaranteed to end up with many more points than you should have. Lucky you.

  • Dominant progression 2/1/1/1/2/1/1/1/1/4

  • Submissive progression 1/1/1/1/2/1/1/1/1/3

  • Dominants can now develop Secrets, which enable massively speeding up a submissive training, but with a catch- you burn the unlock point every time you use it.

More about the unlocks changes here.

This is getting a bit long, so how about you just grab the update and go play :).

Anyway I´ve changed quite a lot on the backend, so I am 100% positive you will find something I need to fix or adjust. Let me know, just not in the comments please.

Now I need to get crackin on the public version and prepare that. After that I will take a few days off and get right back into it. This month was very heavy on redoing stuff, so actually new stuff next month. Unless I decide to redo another major system.

See you then and have fun.

KrNC PATREON 81 favs
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POSTEDMar 31, 2025
ARCHIVEDJun 10, 2026