Dev Update (September 8, 2025) - Character Routines Completed, Intro Renders Remade, Translation Release, And Writing Progress
Sup guys! Hope y'all are doing well and had an amazing weekend!
Character Routines Done
This took way longer than I anticipated, mostly because I made alternate versions of each routine render to pick the one I liked the most. I gotta stop doing that lol. There's about 50+ in total, hopefully it's enough to not feel repetitive. Besides the renders, I also made some new events similar to Chapter 2, like the little bathroom dialogue interactions, which also took quite a bit of extra coding work.
I also redesigned the attic and another room (in a new location). Although these rooms were previously inaccessible in Chapters 1 and 2, I'd already made renders for them in the game files. The previous designs were way too small to fit multiple characters in them, so I had to make them bigger. The new ones also look much better.
Translated Releases
I was finally able to release the translated versions of the game on Steam and itch. The languages included are French, Simplified Chinese, and German. I have someone working on the Russian translations, so that'll take a while.
I figured most, if not all, of my subscribers here speak English, so I didn't really see a need to re-upload that version (v0.5.61) here. It's literally the same as v0.5.6 but with translations, which will be included in the next update (v0.5.7). But if you want me to upload v0.5.61 here, let me know.
Intro Renders Remade, And Demo Re-Release
Adding translations to the game got me thinking about re-releasing a newer version of the demo. And as I was playing through the game from the beginning, I couldn't help but notice how doo doo the intro renders looked. But I can't be too hard on past me, he was literally working with a potato.. In a cave.. With a box of scraps.
Anyway, due to all the code changes in the newer versions, I practically had to rebuild the entire demo from scratch.
Recreating the renders was especially a huge pain, cuz I lost all the original Daz files for the intro scenes, which meant I had to reconstruct the entire sets from scratch, fml. But it turned out good tho, I made a lot of improvements. I always wondered what the game would look like if past me had my current PC, and now I know.
There's still a lot of renders in Chapter 1 that I need to redo, but I'm saving that hassle for when the game is completed.
Another big change to the demo is that your save games here will now be compatible with the full game. So you can resume your progress from where you stopped in the demo, unlike before, where you had to start over.
Also, If you can go on Oppaiman and leave an upvote on my page there, I would really appreciate it. Thanks!🙏
https://www.oppaiman.com/app/Cabin_Corpse_Demo/
Bug Fixes
Someone reported a minor bug with the save system that was related to a filename numbering issue. I was able to get that fixed as well.
Chapter 3 Writing Progress
Now that all that other stuff is out of the way (Well, mostly. There's a few game design tasks I can set aside for now), I finally was able to start working on the dialogues 😩. This is the first step of my writing process where I outline all the key moments in each quest dialogue. Then I write the actual dialogue based on that, once it's done, and I will be able to start tracking my progress on that.
Conclusion
Hmm, I hope I'm not forgetting anything... Nah, I think that's it.
By the next update, I should have made a considerable amount of progress on the dialogues.
Well, till next time. Stay safe, take care, and love y'all. 💖