Animating in Blender is easy but tedious at the same time, lol
I kept this one relatively simple. My main focus, besides making an interactive animation between 2 characters, was to make a convincing collision between the Peen and the cooch.
I found a very handy Discord server for Blender artists, and some really talented devs shared some tools they created that I could use to help with this.
This method moves the bones I attached to "openings" whenever an object comes in contact with them; it's very performance-friendly because there's no actual physics simulation happening.
This one, on the other hand, does require physics simulation, so it's slow and a pain to set up, but it looks really good, especially on the cooch. I found some issues with it that I've been trying to fix; it also appears on the thumbnail animation; sadly, the Q&A section of the Discord server isn't very active, so hopefully I can figure it out on my own.
Alright, enough screwing with Blender, for now, lol, I gotta finish working on the next CC update. I'll be posting the release date for v0.6.1 soon.
Take care and love y'all! 💖
Oh, I also did something with the futa character in the new game, but it was mostly just testing out physics on the schlong using the old animations, so technically not a new animation, that's why I didn't post it. Next time, hehe