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Weekly Roundup 200 - Bug Fix Update and New Build

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Hi everyone!

I spend the entire week going through the build and bug fixing as many gameplay and UI bugs as I could. I think it was actually a great idea to do so because I took the opportunity to fix and address a few niggling bugs and some bigger ones to.

The end result is a much more enjoyable play experience!

To list them off:

  • Button plate in dungeon that deactivates some traps now has a sound effect.

  • Mimic chest bug has been fixed where sometimes its attack didn't work.

  • Camp prisoner level button in level select screen is more visible and animated when the prisoner hasn't been rescued yet but the level is available to play.

  • Keyboard Arrow keys now work on all Quicktime events and puzzles.

  • Slimes now merge faster, making the condition of killing a merging slime less likely.

  • Loading screen for entering camp now says "Returning to Camp"

  • changed color of "essence" from red to purple. This is avoid people thinking it was a health pickup.

  • Fixed camp prisoner crystal key spawn positions. They'll now spawn further away from each other and now outside of the play environment. Also removed spawn positions behind pillars.

  • Skills menu no longer accessible in levels, only in the camp.

  • Fixed some mild camera issues with the wall prisoner.

  • Fixed a bug where the beat gameplay UI would sometimes vanish from chests while playing a level.

You can download and play the game here!

Next week is gonna be focused on adding some extra art assets in-game for a few objects that are currently temporary.

Cheers,

Caroo

caroo PATREON 433 favs
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POSTEDAug 2, 2024
ARCHIVEDJun 10, 2026