Hi everyone!
Hope you've had a great week! I've been plugging away at the Wall Trap encounter so let me show you how it's gone:
1: What's New?
Did a few steps towards the wall encounter this week. Including:
Adding some extra art assets for different tickle and tease tools for the Bindmancer. Like other encounters I want to randomize what you see her in peril with a little so you get a few variations.
Exported the .PSB to unity and rigged it. Look at all those manip bones!

Started to animate it. We've got a cute wiggle going on! I know the lighting isn't great right now, I need to tweak that! And it's not animating at the moment because this is just recorded in unity, not in-game yet where multiple animations line up.
But yes! As you can see we got her wiggling! :D
2: What's Next:
Next week is more time in Unity working hard on improving the animation and starting to think about and design the gameplay logic for this encounter!