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Weekly Roundup 228 - Coming Next Week! = New Bindmancer Build

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Hi everyone,

I hope you're all doing very well!

Posting the weekly roundup a few hours earlier this week as I need to be in bed early for a weekend event.

I do have great news in that a new build of the Bindmancer will be ready to release next week.

The new gas trap feature and wall trap encounter are more-or-less completed. It's now a process of bug fixing as much as I can and making sure they feel solid to play and fun to watch!

1: What's New?

This week I did a bunch of stuff wrapping up this new feature:

  • I added a art asset for the dungeon environment. It's the back-wall of the wall trap you get placed into after succumbing to the gas-trap. It has a new and a broken state that changes after the trap event.

  • Once you're knocked out you're transported to the tile in front of this asset. It's always very near to the trap itself. So it's not too disorientating.

  • I also added sound effects to the Gas Trap!

  • I added some reward spawning if you destroy the gas trap.

  • I bug fixed some lighting change quirks.

  • I placed the Gas trap into new dungeon tiles. in Total adding 7 new dungeon tiles to the game. The gas traps themselves wont appear in every level but should appear 1-3 times on larger maps.

  • And in general just did a lot of gameplay and logic bug fixing surrounding the feature.

2: What's Next?

Next up will be just a bit more bug fixing and adding 1-2 more art assets. And then we're good for a release! :D

I'm excited to get what's gonna be the last two months of solid work to you all! :D

Cheers!

  • Caroo

caroo PATREON 433 favs
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POSTEDMay 2, 2025
ARCHIVEDJun 10, 2026