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Deluded Diaries: Skills

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Deluded Diaries: Skills
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Hey there! Another entry into our Diaries! 📖

In one of the previous posts I covered the character’s main attributes, their perks and other stuff. Recently, the devs took some time to elaborate on the skills in our game and that’s what I’d like to talk about today.

As always, knowing how complex Deluded is (and is planned to be), we just cannot leave you without these devlogs—and I hope you find them useful to read. 😉

What are skills in Deluded?

Skills are attributes that grow through repeated in-game actions. For example, repairing various devices will increase your Engineering skill, going for fishing will increase your Fishing skill, etc.

You’ve already had a chance to see some of the skills in the game like Cooking, Makeup, Theft, Fishing and Engineering. But we’ve got a lot more planned.

Skills progression

Choosing similar actions that require skill when interacting—whether with items or NPCs—will сontribute to said skills progression.

Additionally, skills can be upgraded by reading special magazines scattered around the game world (4 for each skill). These magazines can boost skills by 5 points.

Each skill can go up to 100 points, and reaching 25, 50, 75, 100 points respectively grants certain perks.

Skill level cannot be decreased and skill perks cannot be removed, permanently or temporarily.

Skill checks are done through dialogues and they look like this:

[Engineering 40 >>>] *Repair the car*

List of Skills and Perks

Below is the list of all 9 skills we plan to include in the game, each with 4 perks that are achieved by reaching the relative milestones. This setup might not be final and may change during testing and according to your feedback, but here’s what we’re currently aiming for:

Makeup—unlocks makeup and lipstick options (cosmetics/pedicure/manicure kits and lipstick)

25 points: + 2 makeup patterns and + 2 lipstick shapes

50 points: + 2 makeup patterns and + 2 lipstick shapes

75 points: + 2 makeup patterns and + 2 lipstick shapes

100 points: + 2 makeup patterns and + 2 lipstick shapes

Example: [Makeup 20 >>] *Use lipstick*

Engineering—repairing and crafting items

25 points: Crafting simple items, disassemble electronics into parts

50 points: Crafting advanced items, increased repairing chance

75 points: Crafting complex items, get an extra part when disassembling

100 points: Crafting complex items, 100% repair chance

Example: [Engineering 40 >>>] *Repair the radio*

Herbalism—herbs gathering and alchemy; the ability to make potions for ar**sal, healing, stamina, pain relief, addiction removal, etc; 20% failure chance by default (<25 points)

25 points: Unlocks recipes for medicinal potions. Failure chance—15%

50 points: Unlocks recipes for buffs potions and better meds. Failure chance—10%

75 points: Unlocks recipes for anti-addiction potions. Failure chance—5%

100 points: Unlocks recipes for appearance change and personality attributes reset potions. Failure chance—0%

Example: [Herbalism 50 >>] *Create a healing tincture*

Fishing—catching fish at designated water areas

25 points: 5% chance to catch random items

50 points: Rod won't break on small fish; an option to dig worms right by the fishing spot

75 points: Rod won't break on medium fish. 5% chance to catch valuable items

100 points: Rod won't break on big fish: the bites at more frequent at dawn/dusk

Example: [Fishing 50 >>] *Cast the fishing rod*

Cooking—cooking food on stoves or campfires

25 points: Unlocks 4 new recipes; the ability to cook over the fire with a frying pan; 15% failure chance

50 points: Unlocks 4 new recipes; cooked food’s nutritional value is increased by 4% (gives more satiety); 10% failure chance

75 points: Unlocks 4 new recipes; cooking boosts mood by 1%; 5% failure chance

100 points: Unlocks 4 new recipes; cooking time is reduced by 50%; 0% failure chance

Example: [Cooking 50 >>][Bread, Cheese, Ham] *Make a sandwich*

Mining—ore extraction at the mine; takes 1 hour by default (<25 points)

25 points: Mining takes 50 minutes; a chance to find Fluorite (can be used to craft a Glowstick)

50 points: Mining takes 40 minutes; a chance of getting dirty is reduced by 50%

75 points: Mining takes 30 minutes; 5% chance to find a silver nugget

100 points: Mining takes 20 minutes; a pickaxe breaking chance is reduced by 50%

Example: [Mining >>] *Mine ore*

Driving—fast travel via vehicle which teleports with the player

25 points: The ability to ride a bicycle; unlocks the option for driving lessons

50 points: The ability to ride a motorcycle

75 points: The ability to drive cars; unlocks the option for reckless driving—travel time reduced by 50%, crash chance increased by 200%

100 points: The ability to drive a minivan; the travel time is reduced by 25%

Example: [Driving >>] *Ride to Acreton*

Theft—stealing from storages and people; 75% success chance by default (<25 points)

25 points: 80% success chance; the ability to steal from people

50 points: 85% success chance; the ability to bribe the person who caught you

75 points: 90% success chance; 50% chance to get bonus coins when stealing

100 points: 95% success chance; if jailed, Alisa keeps her money

Example: [Theft >>] *Steal*

Farming—farm management at Lindcliff

25 points: Access to the garden; the ability to install a storage system

50 points: The ability to install an irrigation system

75 points: Access to the greenhouse

100 points: The ability to hire farm workers

Example: [Farming >>>] *Harvest*

Besides the aforementioned Cooking, Makeup, Theft, Fishing and Engineering, in the prologue we also plan to feature: Herbalism and some S**-related skills.

Farming, Driving and Mining are planned to be added later to the open world.

Stay tuned because later in the series we’ll dive into the s**-related skills! 💦

And let us know your thoughts and suggestions in the comments!

Best regards, kufe7

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POSTEDNov 6, 2025
ARCHIVEDNov 6, 2025