DESCRIPTION
Third part! Jumping boots. These are all individual of other files. No original mesh needed. These are in "sock" slot, freeing up tailbase slot to use as you want.
NOTE: Bell Boots will color according to main boot color; they are "auto-matching" color. This was the easiest way to combine them [for me]. Main boot has the same map as their original mesh. The bell boot is what overlaps it.
In this post:
- Jumping Boots v1: basic & lined bell boots
- Sheepskin Jumping Boots v1: sheepskin bell boots (non-ribbed texture)
- Jumping Boots v2: basic & lined bell boots
- Sheepskin Jumping Boots v2: sheepskin bell boots
- Jumping Boots v1v2: basic bell boots
- Sheepskin Jumping Boots v1v2: sheepskin bell boots
- Jumping Boots v2v1: basic bell boots
- Sheepskin Jumping Boots v2v1: sheepskin bell boots (non-ribbed texture)
- Merged Package of all Part 3 combined boots
I didn't forget XC boots. They'll have their own post because they didn't fit with the other groups.
Usual stuff: some meshes are relatively high poly, will deform with some morphs, follow TOU, feel free to add swatches/make recolors as long as result is kept free (no early access) and credit is given.