Hey everyone,
I wanted to take a moment to share an update on the progress of the game demos and address a few challenges I’ve been working through. As I've explained in previous posts, I've improved the animation system in order to achieve more fluid movements, which consisted of adding layers of animation to the character.
However, during testing, I ran into an unexpected issue with the final build. It turned out that a function I relied on for the animations only worked within the editor, and this wasn’t clearly documented. This meant the animations didn’t function as intended in the build, despite working perfectly in the editor.
I’ve spent a lot of time finding a solution that preserves the scene setups I’ve already created. I’m happy to share that I’ve successfully reworked the system! I’ve managed to keep the scene configurations intact while redirecting them to a custom function I developed, which now triggers the animation layers exactly as planned.
That said, there are still a few improvements I’d like to make, along with additional testing to ensure everything runs smoothly. I’m also working on fixing the messaging system, which isn’t quite ready yet. Because of this, I’m asking for a bit more patience—just a couple more weeks—before I can deliver the demos to you all.
Thank you so much for your incredible support and understanding. I'm doing my utmost to make all this waiting pay off in the best possible way.