TheForestLegends - Third Update of the Month is Live!
Hello guys!
This new version focuses on stability and performance. I’ve updated several plugins to ensure battles run smoothly; previously, certain items with specific conditions or states like Chain/Curse were causing some lag during selection. That’s now a thing of the past!
Googledrive Link (Also includes a version for Mac users):https://drive.google.com/drive/folders/1PESCSTy-Pom3RoEqDJ41W-kD9AYpmdup?usp=sharing
⚙️ Options Menu & Config
Fix: Resolved the error when opening the Configuration menu during Visual Novel segments.
Details: I identified a filter conflict that was causing the crash and disabled it specifically for the menu. Everything is now fully functional!
⚔️ Battle Enhancements
New Avatar Visual Effects: We've added dynamic color feedback to character avatars:
Green: When a player is healed.
Blue: When gaining Pow.
Red: Temporary flash when a player or ally takes damage.
New Skills & Combat Changes
The SPECIAL command has been revamped with more depth:
Ally Dice Skills: Every ally now has a unique Dice Skill under the SPECIAL command. Each die has a different effect and a usage limit—use them wisely!
COOP Skills: Co-op attacks are now independent skills with specific conditions:
The co-op partner must be present in battle, active, and alive for the skill to be enabled.
These have been thoroughly tested and add a fresh layer of strategy to make encounters more engaging.
Rakshasa Battle (Phase 3) - New Mechanic
Phase 3 of the Rakshasa fight has been redesigned:
In several "trap" minigames, simply surviving isn't enough to deal damage anymore. Once you complete a minigame without taking damage, you must touch Rakshasa’s heart to land a counter-blow. (Note: This applies to most, but not all, minigames in this phase).