Hello guys!
A new update is ready - focused in game system:https://drive.google.com/drive/folders/1g127pFT4nIfUJrPAxsn3EZ-xA72Rezyw?usp=sharing
NOTES - Combat System Expansion
I’ve added a significant amount of content to the game system! Here are the details:
New Skills & Weapon Mechanics
Each character now has access to unique skills tied to specific weapons. Once you purchase the weapon from the Blacksmith, you can unlock its corresponding "Aim Game" skill.
Gustav: Undertale-style Aim.
Maki (Special Katana): Circle-type Aim.
Maximus: Hexagonal-type Aim.
Grimm: Arrow Sequence-type.
Tip: Every weapon also boosts the user's base stats. Check the Blacksmith shop for details! To help you test these new items, 999 Gold is automatically granted every time you enter the shop.
UI & Quality of Life Improvements
Custom Stat Window: You can now change the style of the Stat Window during battle via the Fight and Flee command menus.
Icon Reorganization: Status icons are now organized into two rows instead of a single line, ensuring they no longer clutter or overlap with the character avatars.
Battle Messages: Implemented smoother battle text. Status messages are more responsive, and titles now operate independently.
Boss Update: Rakshasa (Phase 2)
The second phase of the Rakshasa battle has been overhauled with:
New skills and visual effects.
Brand-new minigames integrated into the fight.
A new fanart for Brock, Vira and Pou, by a friend~!
Everything mentioned above was created using custom plugins designed specifically for this game. My goal was to make the battlefield experience as fluid and engaging as possible.
With this update, I am officially wrapping up the major work on the Battle System. My obsession with creating interesting combat mechanics took a lot of time, but I am incredibly happy with the results! Every enemy will eventually have a unique minigame you must complete to finish them off, but I’ll be implementing those in the coming months.
For now, I’m going to take a break from combat coding to focus on other vital areas, such as scene illustrations and WIPs.
Please try out the new battle system and let me know what you think!